May 15, 2026
Achievements
- Reservation for Onewill now be granted to players who collect Mythic-tier fish meat multiple times in the same run.
- Additionally fixed issues with the Champion of Pahk creature in Abyss Anglers that caused it to disappear before players could catch it.
Classes
- Delves
- Nemesis Squads should no longer spawn under the world in Parhelion Plaza.
Decor Duel
- Hiders can no longer swap with Enchanted Decoys.
Dungeons and Raids
- The Voidspire
- A teleport pad now appears in the Isle of Quel’Danas for raid groups that used the raid shortcut and have bosses to defeat.
- Fallen-King Salhadaar
- Resolved an issue making the Broken Oath warning unmovable in Edit Mode.
Player versus Player
- Hunter
- Beast Mastery
- Bestial Wrath now displays as important on enemy nameplates.
May 12, 2026
Achievements
- Abyss Anglers: Depth Greaseno longer requires the Reinforced Joints upgrade.
Classes
- Death Knight
- Blood
- Developers’ notes: We are looking at smoothing out the damage intake of Blood outside of their cooldown window by increasing the consistency and uptime of their Apex Talent. To further help these windows of high damage intake we are also increasing their Health and Death Strike healing.
- Dancing Rune Weapon grants 25% Parry (was 20%).
- Blood Fortification grants 40% Stamina (was 35%).
- Improved Death Strike healing increased to 15% (was 5%).
- Dance of Midnight grants Dancing Rune Weapon for 8 seconds (was 6 seconds).
- Dance of Midnight chance to proc increased to 12.5% (was 10%).
- Unholy
- Death and Decay can now be tracked in the cooldown manager.
- Demon Hunter
- Vengeance
- Developers’ notes: Vengeance Demon Hunter’s baseline defenses are its most lacking, while cooldown availability and values are currently serving the spec well. As a result, we will be primarily targeting core values for Health and damage reduction, with an additional smaller increase specifically to Armor.
- Demonic Wards now reduces all damage taken by 12% (was 8%).
- Thick Skin now grants 55% increased Stamina (was 50%).
- Effectiveness of Mastery: Fel Blood increased by 20%.
- Void Reaver now causes Frailty to reduce damage taken by 5% (was 4%).
- Druid
- Guardian
- Thrash direct damage reduced by 25%.
- Elune’s Favored now heals for 15% of Arcane damage dealt (was 25%).
- Developers’ notes: These changes aim to bring this build closer to its expected output: high-damage relative to other tanks, but not abnormally so. Recent previous adjustments to Guardian have made the Elune’s Chosen build stronger than intended. With this tuning, we’re choosing to not break the Elune’s Chosen build or require the Apex talent. We have further plans to update the Guardian Apex Talent in a future patch to give us more flexibility with it and alleviate some of the current pain points for Druids.
- Hunter
- Marksmanship
- Corrected an issue where Explosive Shot applied from the Salvo talent did not properly grant Lock and Load from the Shrapnel Shot talent when applied.
- Paladin
- Protection
- Developers’ notes: With these changes, we’re aiming to improve baseline durability for Protection Paladins by increasing passive effects which contribute to effective health. We’re also addressing on-demand survivability with adjustments to defensive cooldown coverage and strength.
- Blessing of Dusk reduces damage taken by up to 20%, increasing as your health decreases (was 10%).
- Sanctified Plates increases stamina by 7/15% (was 5/10%).
- Ardent Defender duration increased to 12 seconds (was 8 seconds).
- Ardent Defender now reduces damage taken by 30% (was 20%).
- Sentinel duration increased to 20 seconds (was 16 seconds).
- Shaman
- Restoration
- Corrected an issue where Downpour would consume Nature’s Swiftness and Ancestral Swiftness.
- Warlock
- Diabolist: Fixed an issue where Diabolic Oculi would target creatures that are not in combat with their summoner.
- Warrior
- Protection
- Developers’ notes: Protection melee damage mitigation is quite strong, but is a bit behind for magical attacks and damage-over-time effects. These changes are aimed at strengthening those areas as well as making it easier to maintain healthy Ignore Pain values.
- Fight Through Flames reduces magic damage taken by 6% (was 4%).
- Phalanx reduces damage enemies deal to you by 8% (was 5%).
- Ignore Pain effectiveness increased by 8%.
Delves
- Light spores in Sunkiller Sanctum should no longer interrupt channeled spells.
Housing
- Players who purchased the Roofus bundle can now buy additional copies of the decor in that bundle from promotional decor resupply vendors in Stormwind (Tuuran), Orgrimmar (Gabbi), and Silvermoon City (Dennia Silvertongue).
Items
- Fixed an issue where the Dundun’s Abundant Travel Method toy would teleport players to the incorrect location.
- Fixed an issue preventing weapons and trinkets crafted before 12.0.5 from being eligible for Ascendant Voidcore upgrades.
Prey
- Removed the once per week restriction on Preferential Killing which generates a hunt with custom parameters. Players may complete Custom Hunts as often as desired after reaching rank 10 in the Season 1 Prey Journey, but subsequent Custom Hunts in a week give reduced rewards.
- Increased Prey hunt progress gained from completing World Quests, defeating Ambushes, delivering Ripostes, and interacting with Remnants of Anguish.
- Removed Hunter’s Momentum from Hard and Nightmare mode Prey hunts.
- Significantly increased the number of the Coalescing Anguish spawns in the outdoor world.
Player versus Player
- Significantly increased rating gains from completing 2v2, 3v3, and Solo Shuffle matches.
- Developers’ notes: This adjustment is intended to meaningfully improve progression as the season continues to support healthier ladder movement. We’ll continue to monitor rating distribution and make further adjustments if needed.
Void Assaults
- Increased the progress gained for certain Void Assault steps.
World of Warcraft: Midnight Hotfixes - May 8, 2026
发布时间:2026-05-09 08:44(北京时间)
本次更新修复了多个PVE相关的问题,包括地下城、任务和用户界面错误。
原文
May 8, 2026
Abyss Anglers
- Resolved an issue in Abyss Anglers where some players weren’t able to complete the AchievementDepth Grease, even if they had met the correct conditions.
Classes
- Monk
- Mistweaver
- Fixed an issue that caused Rushing Wind Kick’s heal to sometimes fail.
Dungeons and Raids
- Magisters Terrace
- Fixed an issue where sometimes Gemellus would fail to resume using abilities if a player died during Astral Grasp.
- Nexus-Point Xenas
- Fixed an issue causing Mana Batteries to appear as a neutral faction while casting Corespark Overload.
- The Voidspire
- Using the raid skip no longer causes players to automatically teleport when returning to the entrance.
Quests
- Fixed an issue that prevented repeat play of “The Story of the Cauldron of Echoes”.
- Resolved an issue where players could be blocked from accepting “Rescue in the Shadows” if they had completed “Crypt in the Mist” during the Zul’Aman campaign.
User Interface
- Fixed a bug causing Wings of the Void to unintentionally appear in the Spellbook.
May 6, 2026
Abyss Anglers
- Ka’bubb the capybara will now join your Abyss Anglers dives once you’ve earned theCertified Depthdiver
- Solved an issue in Abyss Anglers where some players couldn’t complete the AchievementDepth Grease, even if they had accomplished the correct conditions.
Classes
- Druid
- Restoration
- Incarnation: Tree of Life’s duration can now be tracked in the cooldown manager while talented into Reforestation without Incarnation: Tree of Life.
- Monk
- Brewmaster
- Fixed an issue where Flurry Strikes did not correctly generate threat.
- Fixed an issue where Vital Flame and Refreshing Drink incorrectly generated healing threat.
- Warlock
- Affliction
- Fixed an issue where sometimes Wither would not replace Corruption.
- Soul Harvester: Fixed an issue where Sataiel’s Volition would sometimes stop providing its Corruption modifier.
- Destruction
- Fixed an issue where Conflagration of Chaos would not increase the damage of Shadowburn.
Decor Duel
- Groups may now queue into Decor Duel through the Group Finder.
Dungeons and Raids
- Pit of Saron
- Risen Soldiers and Arcanist Cadavers can no longer be charmed.
- Ick and Krick
- Addressed an issue where Krick could fail to cast Get 'Em, Ick!
- Windrunner Spire
- Derelict Duo
- Added an arrow over the head of the player being aimed at by Latch’s Heaving Yank (in addition to the existing dynamic marker showing the closet target within the path).
- Added a screen effect for when a player is standing in the path of Latch’s Heaving Yank.
- Addressed a few situations where Latch’s Heaving Yank could behave unexpectedly.
- Adjusted Kalis’s teleport locations during Heaving Yank to leave more space between her and the edges of the arena.
- The Voidspire
- Corrected an issue where players were unable to teleport to The Approach after the instance has been soft reset.
Player versus Player
- Warrior
- Berserker Roar now displays as an important buff on enemy nameplates.
May 5, 2026
Classes
- Death Knight
- Frost
- All damage increased by 5%. Does not affect PvP combat.
- Unholy
- Developers’ notes: Unholy Death Knight is performing better than intended after recent bugfixes and the 12.0.5 changes.
- Magus of the Dead Shadow Bolt damage reduced by 15%. Does not affect PvP combat.
- Graveyard damage reduced by 15%. Does not affect PvP combat.
- Rider of the Apocalypse: Whitemane’s Epidemic damage reduced by 25%. This does not affect PvP combat.
- Rider of the Apocalypse: Trolbane’s Icy Fury damage reduced by 25%. Does not affect PvP combat.
- San’layn: Thrill of Blood now increases the damage of Dread Plague and Virulent Plague by 10% (was 5%).
- Demon Hunter
- Devourer
- All damage reduced by 3%.
- Annihilator: Voidfall Meteor damage reduced by 12%.
- Annihilator: Meteoric Rise damage bonus for Void Ray reduced to 10% (was 15%).
- Vengeance
- Thick Skin now increases Armor by 190% (was 150%).
- Druid
- Guardian
- Wild Guardian now clears when entering Arena and Battlegrounds, and when starting a Mythic+ dungeon or a raid encounter.
- Developers’ notes: Guardian Druids have continued to overperform in single target contexts, while experiencing difficulties with threat and sustained damage outside of cooldowns. With these changes, we’re aiming to reduce burst potential and transfer some of that power into more reliable and consistent abilities to aid in generating and maintaining threat.
- Wild Guardian echo effectiveness reduced to 200% (was 300%).
- Red Moon damage reduced by 20%.
- Maul damage reduced by 15%.
- Raze damage reduced by 15%.
- Ravage damage reduced by 15%.
- Thrash direct damage increased by 200%.
- Thrash bleed damage increased by 100%.
- Restoration
- All healing reduced by 3%. Does not apply to PvP combat.
- Everbloom heals for 20/40% of Lifebloom’s final heal (was 25/50%). Does not apply to PvP combat.
- Call of the Elder Druid’s cooldown is now trackable in the cooldown manager.
- Evoker
- Augmentation
- All ability damage and pet damage reduced by 5%.
- Fixed an issue where Inferno’s Blessing damage was not properly modified by the specialization baseline passive. Inferno’s Blessing’s spell damage coefficient has been adjusted to compensate, so its effective damage will only be changed per the above adjustment.
- Scalecommander: Fixed an issue where Bombardment damage was not properly modified by the specialization’s baseline passives. Bombardment’s damage calculations have been adjusted to compensate.
- Developers’ notes: Effective damage will be unchanged for Devastation and only reduced by 5% for Augmentation with the above adjustment.
- Hunter
- Pack Leader: Corrected an issue where Howl of the Pack Leader would not summon a Boar or a Bear if the Kill Command that would summon the Boar or Bear killed your target.
- Pack Leader: Corrected an issue where the Pack Leader Boar’s charge would not grant any of the Hogstrider damage bonuses or deal area damage if your Boar’s primary target died before the Boar reached it.
- Beast Mastery
- All damage dealt by you and your pets increased by 4%. Does not apply to PvP combat.
- Corrected an issue where the Piercing Fangs talent did not apply a critical damage bonus to the bonus pet summoned from Nature’s Ally.
- Marksmanship
- Rapid Fire damage increased by 20%. Does not affect PvP combat.
- Explosive Shot damage increased by 100%.
- Arcane Shot and Multi-Shot damage increased by 30%.
- Steady Shot damage increased by 100%.
- Mage
- Frost
- Shatter damage to the primary target reduced by 6%.
- Developers’ notes: Bug fixes last week to Hand of Frost and Flurry provided a meaningful damage increase to Frost. This change is primarily intended to offset the boost from those fixes.
- Monk
- Brewmaster
- High Tolerance refunds 2/4 seconds of Purifying Brew’s cooldown when cast at Elevated Stagger (was 3/6 seconds).
- Zen State increases stagger effectiveness by 15%, based on missing health (was 20%).
- Fixed an issue where the Season 1 class set 4-piece Extra Kick could target unintended creatures.
- Paladin
- Holy
- Eternal Flame healing increased by 15%.
- Word of Glory healing increased by 15%.
- Light of Dawn healing increased by 15%.
- Protection
- Base armor increased by 10%.
- Priest
- Discipline
- Developers’ notes: Our goal here is to slightly rein in Atonement’s healing contribution in raid environments while keeping its effectiveness in smaller group content.
- Atonement damage transfer has been increased to 30% (was 28%). Not applied to PvP combat.
- Atonement healing now decays more rapidly beyond 5 targets.
- Developers’ notes: For example, when healing 20 injured allies with Atonement, it would previously be reduced by 50%. With the new scaling, it will be reduced by 60%.
- Holy
- All healing increased by 6%. Not applied to PvP combat.
- Rogue
- Outlaw
- All damage increased by 9%. Does not affect PvP combat.
- Trickster: Cloud Cover primary and secondary duration reduced to 6 seconds (was 10 seconds).
- Trickster: Cloud Cover now causes Fazed to stack 1 additional time (was 2).
- Trickster: No Scruples crit chance bonus increased to 12% (was 10%).
- Trickster: Additional stacks of Fazed granted by Cloud Cover no longer increase the magnitude of secondary effects, such as the damage reduction from the Smoke talent.
- Subtlety
- All damage increased by 7%. Does not affect PvP combat.
- Trickster: Cloud Cover primary and secondary duration reduced to 6 seconds (was 10 seconds).
- Trickster: No Scruples crit chance bonus increased to 12% (was 10%).
- Trickster: Additional stacks of Fazed granted by Cloud Cover no longer increase the magnitude of secondary effects, such as the damage reduction from the Smoke talent.
- Shaman
- Enhancement
- Developers’ notes: Enhancement Shaman has been underperforming in both Raid and M+ content. With these changes, we’re aiming to increase throughput and help Stormbringer catch up to Totemic. We’re also resolving a bug, which would have a negative impact on performance, so we’re watching the results carefully.
- All ability damage increased by 5%.
- Auto attack damage increased by 10%.
- Resolved an issue causing Thorim’s Invocation to cast Lightning Bolt, Chain Lightning and Tempest at with more effectiveness than intended when cast below 10 Maelstrom Weapon.
- Stormbringer: Natural Gift now increases Nature damage of abilities by 6% (was 2%).
- Stormbringer: Voltaic Surge now increases the damage of Crash Lightning and Chain Lightning by 20% (was 10%).
- Warlock
- Affliction
- Unstable Affliction damage increased by 20%.
- Seed of Corruption damage increased by 10%.
- Corruption damage increased by 20%.
- Developers’ notes: This change does not affect Wither.
- Agony damage increased by 10%.
- Warrior
- Developers’ notes: These tuning changes are aimed at improving Warrior performance overall as well as compensating for damage lost due to the Deep Wounds bug fix last week. We will continue to monitor Warrior performance and make further adjustments as needed.
- Arms
- Execute damage increased by 20%.
- Overpower damage increased by 20%.
- Slayer: Slayer’s Strike damage increased by 40%.
- Slayer: Reap the Storm damage increased by 30%.
- Fury
- All damage increased by 5%.
- Execute damage increased by 20%.
- Raging Blow damage increased by 20%.
- Slayer: Slayer’s Strike damage increased by 40%.
- Slayer: Reap the Storm damage increased by 30%.
- Mountain Thane: Ground Current damage increased by 50%.
- Protection
- Execute damage increased by 20%.
- Mountain Thane: Thunder Blast damage increased by 30%.
- Mountain Thane: Ground Current damage increased by 50%.
Decor Duel
- Fixed a bug with the Enchanted Hourglass where the timer would get stuck at 1 second.
- The Enchanted Hourglass can now only be interacted with by the hourglass’s owner.
Dungeons and Raids
- Pit of Saron
- Addressed an issue where Scourgelord Tyrannus could jump out of the playspace and be unable to return.
- Skyreach
- Addressed an issue where Richocheting Chakram can damage pets.
- Amirdrassil, the Dream’s Hope
- Addressed an issue that could block progression after defeating Larodar.
- The Voidspire
- Crown of the Cosmos
- Alleria health reduced by 5% in Mythic difficulty.
- Alleria’s berserk timer increased by 15 seconds in Mythic difficulty.
- Demiar, Morium, and Vorelus health in Stage One reduced by 10% in Mythic difficulty.
- Alleria’s energy generation rate in Stage Two reduced by 10% in Mythic difficulty.
- Rift Simulacrum health reduced by 10% in Mythic difficulty.
- Demiar, Morium, and Vorelus energy generation rate in Stage Three reduced by 13% in Mythic difficulty.
- Rift Simulacrum energy generation rate in Stage Two and Three reduced by 13% in Mythic difficulty.
- Spawn time between Rift Simulacrum and Cosmic Portal increased slightly in Mythic difficulty.
- Voidstalker Sting targets 10% fewer players in Stage Three.
- Silverstrike Ricochet width increased to 5 yards (was 4 yards) in Mythic difficulty to match other difficulties.
- March on Quel’Danas
- Belo’ren, Child of Al’ar
- Rebirth is now a 40 second cast on all difficulties (was 30 seconds).
- Reduced the knockback on Light and Void Edict on all difficulties.
- Midnight Falls
- Midnight Crystal health reduced by 5% on Mythic difficulty.
- Developers’ notes: The following adjustments are aimed at reducing difficulty for smaller groups, with the greatest reductions applying to 10-player groups. These affect Raid Finder, Normal, and Heroic difficulties.
- Midnight Crystal health reduced by up to 20% in smaller group sizes.
- Cosmic Fracture cast time increased to 14 seconds (was 12 seconds).
- Eclipsed damage reduced by up to 20% in smaller group sizes.
- Starsplinter cast frequency reduced to every 1.3 seconds on Heroic difficulty (was every 1 second).
- Overkill Current damage reduced by 20%.
Enemies and NPCs
- Rare enemies in Ritual Sites no longer scale incorrectly while in a party.
Items
- Permafrost Essence now provides 59% less critical strike.
Player versus Player
- Developers’ notes: The pace of PvP combat is a little too fast right now, resulting in quick kills from burst damage. We’re increasing player health in PvP combat to slow this down slightly and give players more time to react.
- Gladiator’s Distinction (PvP trinket set bonus) now increases player Stamina by an additional 5%.
- Voidstone Shielding Array absorption is reduced by 50% in PvP combat.
- Demon Hunter
- Devourer
- Developers’ notes: Devourer’s ability to burst enemies down is a little too high.
- Void-Scarred: Voidsurge damage reduced by 20% in PvP combat.
- Druid
- Balance
- Developers’ notes: Overall, Balance Druid is performing reasonably well, with the notable exception of Starsurge feeling underwhelming. We’re increasing Starsurge damage to give Balance more opportunities to contribute single-target burst.
- Starsurge damage increased by 18% in PvP combat.
- Hunter
- Beast Mastery
- All damage dealt by you and your pets reduced by 3% in PvP combat.
- Marksmanship
- Developers’ notes: We reduced Marksmanship damage in a recent hotfix, but those changes were too aggressive. We’re pulling back on some of the reductions to Black Arrow and overall damage to bring Marksmanship back up to a reasonable spot.
- Black Arrow damage increased by 11% in PvP combat.
- All damage increased by 5% in PvP combat.
- Mage
- Arcane
- Developers’ notes: Arcane is behind the other Mage specializations, so we’re increasing the damage of some of their core spells. These are the more difficult spells to fully channel, so we’d like them to feel more rewarding when you do cast them.
- Arcane Blast damage increased by 15% in PvP combat.
- Arcane Missile damage increased by 15% in PvP combat.
- Fire
- Developers’ notes: Fire, particularly Sunfury, is able to deal significant burst during their Combustion windows. We’d like to reduce that with that caveat that casting Fireball should still feel rewarding.
- Pyroblast damage reduced by 6% in PvP combat.
- Fireball damage increased by 80% in PvP combat.
- Sunfury: Codex of the Sunstriders now increases spell damage during Combustion by 1% for each Spellfire Sphere consumed in PvP combat (was 2%).
- Frost
- Ray of Frost damage reduced by 10% in PvP combat.
- Monk
- Brewmaster
- All damage reduced by 15% in PvP combat.
- Paladin
- Holy
- Mana regeneration is now reduced by 35% in PvP combat (was 45%).
- Protection
- Templar: Divine Exaction now causes Divine Toll to cast 2 additional times at 75% effectiveness in PvP combat (was 150%).
- Priest
- Shadow
- Developers’ notes: Shadow’s consistent damage over time is quite effective, but their single target spells are lower than intended. We’re increasing Shadow Word: Madness and Mind Blast damage to help them contribute single target burst a bit more effectively.
- Shadow Word: Madness damage increased by 25% in PvP combat.
- Mind Blast and Void Blast damage increased by 20% in PvP combat.
- Rogue
- Outlaw
- Developers’ notes: Outlaw’s damage ended up being quite high after recent adjustments, particularly Between the Eyes with patch 12.0.5. We’re reducing that along with some reductions to Cloud Cover for both PvE and PvP.
- Between the Eyes damage reduced by 15% in PvP combat.
- All ability damage reduced by 5%.
- Shaman
- Restoration
- Healing Wave healing increased by 10% in PvP combat.
- Riptide healing increased by 15% in PvP combat.
- Warlock
- Destruction
- All damage increased by 5% in PvP combat.
Today, we’ve added these additional adjustments to the list that will go live with maintenance:
- March on Quel’Danas
- Midnight Falls
- Midnight Crystal health reduced by 5% on Mythic difficulty.
- Developers’ notes: The following adjustments are aimed at reducing difficulty for smaller groups, with the greatest reductions applying to 10-player groups. These affect Raid Finder, Normal, and Heroic difficulties.
- Midnight Crystal health reduced by up to 20% in smaller group sizes.
- Cosmic Fracture cast time increased to 14 seconds (was 12 seconds).
- Eclipsed damage reduced by up to 20% in smaller group sizes.
- Starsplinter cast frequency reduced to every 1.3 seconds on Heroic difficulty (was every 1 second).
- Overkill Current damage reduced by 20%.
I’ve updated the OP to reflect this additional change:
Rogue
- Outlaw
- All damage increased by5%9%. Does not affect PvP combat.
翻译
我更新了主帖以反映这一额外改动:潜行者 - 狂徒 - 所有伤害提高5%9%。不影响PvP战斗。
World of Warcraft: Midnight Hotfixes - May 1, 2026
发布时间:2026-05-02 09:13(北京时间)
修复了圣骑士光明圣印、潜行者死亡标记以及一个NPC的机制问题,并调低了某个音效,偏向PVE。
原文
May 1, 2026
Classes
- Paladin
- Holy
- Fixed an issue that caused Beacon of Light to sometimes not transfer healing from Holy Light or Flash of Light.
- Rogue
- Assassination
- Fixed a bug causing Deathmark to generate less Energy than intended.
Enemies and NPCs
- Faithbreaker Ger’lok will now return to his ritual platform if he is pulled far away.
Sound
- Reduced the volume of the Gaze of the Alnseer sound effect.
With scheduled weekly maintenance in each region, we’ll make the following adjustments.
Raids
- The Voidspire
- Crown of the Cosmos
- Alleria health reduced by 5% in Mythic difficulty.
- Alleria’s berserk timer increased by 15 seconds in Mythic difficulty.
- Demiar, Morium, and Vorelus health in Stage One reduced by 10% in Mythic difficulty.
- Alleria’s energy generation rate in Stage Two reduced by 10% in Mythic difficulty.
- Rift Simulacrum health reduced by 10% in Mythic difficulty.
- Demiar, Morium, and Vorelus energy generation rate in Stage Three reduced by 13% in Mythic difficulty.
- Rift Simulacrum energy generation rate in Stage Two and Three reduced by 13% in Mythic difficulty.
- Spawn time between Rift Simulacrum and Cosmic Portal increased slightly in Mythic difficulty.
- Voidstalker Sting targets 10% fewer players in Stage Three.
- Silverstrike Ricochet width increased to 5 yards (was 4 yards) in Mythic difficulty to match other difficulties.
- March on Quel’Danas
- Belo’ren, Child of Al’ar
- Rebirth is now a 40 second cast on all difficulties (was 30 seconds).
- Reduced the knockback on Light and Void Edict on all difficulties.
As we’ve accumulated a few days of data and player feedback following the 12.0.5 update, we’re planning to make adjustments that address outliers in both group play and in PvP. The following changes will go live with scheduled weekly maintenance in each region (on May 5 in this region).
CLASSES
- Death Knight
- Frost
- All damage increased by 5%. Does not affect PvP combat.
- Unholy
- Developers’ notes: Unholy Death Knight is performing better than intended after recent bugfixes and the 12.0.5 changes.
- Magus of the Dead Shadow Bolt damage reduced by 15%. Does not affect PvP combat.
- Graveyard damage reduced by 15%. Does not affect PvP combat.
- Rider of the Apocalypse: Whitemane’s Epidemic damage reduced by 25%. This does not affect PvP combat.
- Rider of the Apocalypse: Trolbane’s Icy Fury damage reduced by 25%. Ddoes not affect PvP combat.
- San’layn: Thrill of Blood now increases the damage of Dread Plague and Virulent Plague by 10% (was 5%).
- Demon Hunter
- Devourer
- All damage reduced by 3%.
- Annihilator: Voidfall Meteor damage reduced by 12%.
- Annihilator: Meteoric Rise damage bonus for Void Ray reduced to 10% (was 15%).
- Vengeance
- Thick Skin now increases Armor by 185% (was 150%).
- Druid
- Guardian
- Developers’ notes: Guardian Druids have continued to overperform in single target contexts, while experiencing difficulties with threat and sustained damage outside of cooldowns. With these changes, we’re aiming to reduce burst potential and transfer some of that power into more reliable and consistent abilities to aid in generating and maintaining threat.
- Wild Guardian echo effectiveness reduced to 200% (was 300%).
- Red Moon damage reduced by 20%.
- Maul damage reduced by 15%.
- Raze damage reduced by 15%.
- Ravage damage reduced by 15%.
- Thrash direct damage increased by 200%.
- Thrash bleed damage increased by 100%.
- Restoration
- All healing reduced by 3%. Does not apply to PvP combat.
- Everbloom heals for 20/40% of Lifebloom’s final heal (was 25/50%). Does not apply to PvP combat.
- Evoker
- Augmentation
- All ability damage and pet damage reduced by 5%.
- Fixed an issue where Inferno’s Blessing damage was not properly modified by the specialization baseline passive. Inferno’s Blessing’s spell damage coefficient has been adjusted to compensate, so its effective damage will only be changed per the above adjustment.
- Scalecommander: Fixed an issue where Bombardment damage was not properly modified by the specialization’s baseline passives. Bombardment’s damage calculations have been adjusted to compensate.
- Developers’ notes: Effective damage will be unchanged for Devastation and only reduced by 5% for Augmentation with the above adjustment.
- Hunter
- Beast Mastery
- All damage dealt by you and your pets increased by 4%. Does not apply to PvP combat.
- Marksmanship
- Rapid Fire damage increased by 20%. Does not affect PvP combat.
- Explosive Shot damage increased by 100%.
- Arcane Shot and Multi-Shot damage increased by 30%.
- Steady Shot damage increased by 100%.
- Mage
- Frost
- Shatter damage to the primary target reduced by 6%.
- Developers’ notes: Bug fixes last week to Hand of Frost and Flurry provided a meaningful damage increase to Frost. This change is primarily intended to offset the boost from those fixes.
- Monk
- Brewmaster
- High Tolerance refunds 2/4 seconds of Purifying Brew’s cooldown when cast at Elevated Stagger (was 3/6 seconds).
- Zen State increases stagger effectiveness by 15%, based on missing health (was 20%).
- Paladin
- Holy
- Eternal Flame healing increased by 15%.
- Word of Glory healing increased by 15%.
- Light of Dawn healing increased by 15%.
- Protection
- Base armor increased by 10%.
- Priest
- Discipline
- Developers’ notes: Our goal here is to slightly rein in Atonement’s healing contribution in raid environments while keeping its effectiveness in smaller group content.
- Atonement damage transfer has been increased to 30% (was 28%). Not applied to PvP combat.
- Atonement healing now decays more rapidly beyond 5 targets.
- Developers’ notes: For example, when healing 20 injured allies with Atonement, it would previously be reduced by 50%. With the new scaling, it will be reduced by 60%.
- Holy
- All healing increased by 6%. Not applied to PvP combat.
- Rogue
- Outlaw
- All damage increased by 5%. Does not affect PvP combat.
- Trickster: Cloud Cover primary and secondary duration reduced to 6 seconds (was 10 seconds).
- Trickster: Cloud Cover now causes Fazed to stack 1 additional time (was 2).
- Trickster: No Scruples crit chance bonus increased to 12% (was 10%).
- Trickster: Additional stacks of Fazed granted by Cloud Cover no longer increase the magnitude of secondary effects, such as the damage reduction from the Smoke talent.
- Subtlety
- All damage increased by 7%. Does not affect PvP combat.
- Trickster: Cloud Cover primary and secondary duration reduced to 6 seconds (was 10 seconds).
- Trickster: No Scruples crit chance bonus increased to 12% (was 10%).
- Trickster: Additional stacks of Fazed granted by Cloud Cover no longer increase the magnitude of secondary effects, such as the damage reduction from the Smoke talent.
- Shaman
- Enhancement
- Developers’ notes: Enhancement Shaman has been underperforming in both Raid and M+ content. With these changes, we’re aiming to increase throughput and help Stormbringer catch up to Totemic. We’re also resolving a bug, which would have a negative impact on performance, so we’re watching the results carefully.
- All ability damage increased by 5%.
- Auto attack damage increased by 10%.
- Resolved an issue causing Thorim’s Invocation to cast Lightning Bolt, Chain Lightning and Tempest at with more effectiveness than intended when cast below 10 Maelstrom Weapon.
- Stormbringer: Natural Gift now increases Nature damage of abilities by 6% (was 2%).
- Stormbringer: Voltaic Surge now increases the damage of Crash Lightning and Chain Lightning by 20% (was 10%).
- Warlock
- Affliction
- Unstable Affliction damage increased by 20%.
- Seed of Corruption damage increased by 10%.
- Corruption damage increased by 20%.
- Developers’ notes: This change does not affect Wither.
- Agony damage increased by 10%.
- Warrior
- Developers’ notes: These tuning changes are aimed at improving Warrior performance overall as well as compensating for damage lost due to the Deep Wounds bug fix last week. We will continue to monitor Warrior performance and make further adjustments as needed.
- Arms
- Execute damage increased by 20%.
- Overpower damage increased by 20%.
- Slayer: Slayer’s Strike damage increased by 40%.
- Slayer: Reap the Storm damage increased by 30%.
- Fury
- All damage increased by 5%.
- Execute damage increased by 20%.
- Raging Blow damage increased by 20%.
- Slayer: Slayer’s Strike damage increased by 40%.
- Slayer: Reap the Storm damage increased by 30%.
- Mountain Thane: Ground Current damage increased by 50%.
- Protection
- Execute damage increased by 20%.
- Mountain Thane: Thunder Blast damage increased by 30%.
- Mountain Thane: Ground Current damage increased by 50%.
Player versus Player
- Developers’ notes: The pace of PvP combat is a little too fast right now, resulting in quick kills from burst damage. We’re increasing player health in PvP combat to slow this down slightly and give players more time to react.
- Gladiator’s Distinction (PvP trinket set bonus) now increases player Stamina by an additional 5%.
- Voidstone Shielding Array absorption is reduced by 50% in PvP combat.
- Demon Hunter
- Devourer
- Developers’ notes: Devourer’s ability to burst enemies down is a little too high.
- Void-Scarred: Voidsurge damage reduced by 20% in PvP combat.
- Druid
- Balance
- Developers’ notes: Balance Druid is overall performing reasonably well, with the notable exception of Starsurge feeling underwhelming. We’re increasing Starsurge damage to give Balance more opportunities to contribute single-target burst.
- Starsurge damage increased by 18% in PvP combat.
- Hunter
- Beast Mastery
- All damage dealt by you and your pets reduced by 3% in PvP combat.
- Marksmanship
- Developers’ notes: We reduced Marksmanship damage in a recent hotfix, but those changes were too aggressive. We’re pulling back on some of the reductions to Black Arrow and overall damage to bring Marksmanship back up to a reasonable spot.
- Black Arrow damage increased by 11% in PvP combat.
- All damage increased by 5% in PvP combat.
- Mage
- Arcane
- Developers’ notes: Arcane is behind the other Mage specializations, so we’re increasing the damage of some of their core spells. These are the more difficult spells to fully channel, so we’d like them to feel more rewarding when you do cast them.
- Arcane Blast damage increased by 15% in PvP combat.
- Arcane Missile damage increased by 15% in PvP combat.
- Fire
- Developers’ notes: Fire, particularly Sunfury, is able to deal significant burst during their Combustion windows. We’d like to reduce that with that caveat that casting Fireball should still feel rewarding.
- Pyroblast damage reduced by 6% in PvP combat.
- Fireball damage increased by 80% in PvP combat.
- Sunfury: Codex of the Sunstriders now increases spell damage during Combustion by 1% for each Spellfire Sphere consumed in PvP combat (was 2%).
- Frost
- Ray of Frost damage reduced by 10% in PvP combat.
- Monk
- Brewmaster
- All damage reduced by 15% in PvP combat.
- Paladin
- Holy
- Mana regeneration is now reduced by 35% in PvP combat (was 45%).
- Protection
- Templar: Divine Exaction now causes Divine Toll to cast 2 additional times at 75% effectiveness in PvP combat (was 150%).
- Priest
- Shadow
- Developers’ notes: Shadow’s consistent damage over time is quite effective, but their single target spells are lower than intended. We’re increasing Shadow Word: Madness and Mind Blast damage to help them contribute single target burst a bit more effectively.
- Shadow Word: Madness damage increased by 25% in PvP combat.
- Mind Blast and Void Blast damage increased by 20% in PvP combat.
- Rogue
- Outlaw
- Developers’ notes: Outlaw’s damage ended up being quite high after recent adjustments, particularly Between the Eyes with patch 12.0.5. We’re reducing that along with some reductions to Cloud Cover for both PvE and PvP.
- Between the Eyes damage reduced by 15% in PvP combat.
- All ability damage reduced by 5%.
- Shaman
- Restoration
- Healing Wave healing increased by 10% in PvP combat.
- Riptide healing increased by 15% in PvP combat.
- Warlock
- Destruction
- All damage increased by 5% in PvP combat.