September 15, 2026
Classes
- Hunter
- Marksmanship
- Fixed an issue where Aimed Shot was not properly playing its cast animation when using a gun or crossbow.
- Paladin
- Protection
- Fixed an issue where Consecration’s first tick would not benefit from the Venomous Abyss tier set’s increase to its critical strike chance.
- Priest
- Holy
- Fixed an issue where Renewed Vigor from the Venomous Abyss 2-piece tier bonus could exceed 3 stacks.
Dungeons and Raids
- The Venomous Abyss
- Sszorak
- Tempest damage reduced by 20% on Heroic and Mythic difficulties.
- Caustic Claws no longer forms a pool of Caustic Residue on Heroic difficulty.
- Twin Fangs
- Corrosive Spit damage reduced by 20% on Mythic difficulty.
- Reduced the amount of Broodlings of Ithraz spawned by Rouse the Brood to 10.
- Visceral Burst cast time increased by 0.5 seconds.
- The Coiled Altar
- Venom Rupture damage reduced by 10% on Heroic and Mythic difficulty.
- Mutagenic Venom damage reduced by 15%.
- Wail of Terror cast time increased to 12 seconds on Heroic difficulty.
- Wail of Terror cast time increased to 10 seconds on Mythic difficulty.
- Spiteful Soulcoiler’s spawning and relocation when interrupted are now more predictable.
- 1 Spiteful Soulcoiler will always spawn nearby Malacrass on Mythic difficulty.
- The number of players targeted by Dreadmarch no longer increases throughout the phase on all difficulties.
- Manifestations of Dread now deprioritize fixating on players that currently have Unnerving Fixation.
- Manifestations of Dread revealed by interrupting Wail of Terror now remain visible for an additional 3 seconds.
- The number of Fragments of Malacrass that spawn during the intermission reduced by 25% on Mythic difficulty.
- Fixed an issue where Coalesced Venoms and Virulent Mutations would fail to drop on the ground if a priest carrying one enters Spirit of Redemption.
- Ula’tek
- Failing to stand within Mother’s Wrath now only inflicts 1 stack of Stone Venom onto the raid on Raid Finder difficulty.
- Doomscale Warden’s Malice cast time increased to 5 seconds (was 1.5 seconds) and damage reduced on Raid Finder difficulty.
- The number of Bligthscale Spawn reduced to 6 during Stage 2 on Raid Finder difficulty.
- Ula’tek’s Unchecked Rage damage reduced on Raid Finder difficulty.
- Gore Rattler’s Rattler Slam damage reduced on Raid Finder difficulty.
- Stone Venom damage reduced on all difficulties.
- Putrid Membrane duration reduced to 30 seconds on Mythic difficulty (was 1 hour).
- The number of Blightscale Spawn summoned from Serpent’s Call reduced to 8 per wave during Stage 1 on Mythic difficulty (was 13).
- The number of Blightscale Spawn reduced to 12 per side during Stage 2 on Mythic difficulty (was 14).
- The number of eggs dropped by Serpent’s Call during the intermission reduced to 8 on Mythic difficulty (was 14).
Items
- Players who are behind on Spark of Tides (they have more Spark Dust than they do Sparks in their bags/gear), will be receiving their missing sparks directly into their bags upon login.
Quests
- Fixed an issue where the Hijacked Portal for “Still Behind Enemy Portals” was failing to teleport players to the correct destination.
- Delves should once again count for progress towards the objective of “Hope in the Darkest Corners”.
The Coiled Isle
- Curse Surges now rotate every 30 minutes (was 45 minutes).
September 10, 2026
Classes
- Death Knight
- Unholy
- Resolved an issue causing Magus of the Dead to occasionally spawn at extreme vertical differences.
- Hunter
- Survival
- Corrected an issue where the initial damage of Wildfire Bomb would not happen if the Hunter was affected by crowd control effects while the bomb hit the target.
- Corrected an issue where Strike As One would not deal damage with a Raptor Swipe that benefit from Tip of the Spear if Aspect of the Eagle is active.
- Mage
- Hero Talents
- Spellslinger
- Fixed an issue causing Splinters from Augury Abounds to sometimes strike crowd-controlled targets when other non-crowd controlled targets are available.
- Paladin
- Holy
- Fixed an issue that caused Ringing of the Heavens to not function if cast as Lightsmith while targeting an enemy.
- Protection
- Fixed an issue where Glory of the Vanguard was not dealing full damage to its primary target.
- Rogue
- Both versions of Thistle Tea can now be tracked in the Cooldown Manager.
- Shaman
- Restoration
- Fixed an issue where Soothing Rain did not properly reduce the cast time of Healing Rain by 0.5 seconds.
Delves
- Fixed an issue where Domanaar Enforcer’s could Devour an already dead corpse.
- Explorer’s League Supplies and the Abandoned Restoration Stone will now appear in the Twilight Crypts delve variant “Loosed Loa.”
Dungeons and Raids
- Den of Nalorakk
- Addressed an issue where Nalorakk’s Echoing Maul can sometimes trigger unintentionally.
- The Venomous Abyss
- The Lost Explorers
- Mor’zahi’s damage escalation during Final Ascension will now reset if his cast is interrupted.
Player versus Player
- Evoker
- Fixed an issue where Unburdened Flight was causing Deep Breath to move the player forward during Hover.
- Hero Talents
- Chronowarden
- Fixed an issue where Warp was still causing the player to become immune to snares while talented into Unburdened Flight.
Prey
- The buff from Afflicted and Tormented Souls is no longer removed on death, by entering a battleground or arena, or by switching specializations, and cannot be accidentally removed by the player.
September 9, 2026
Achievements
- Soft Underbellyis now an account-wide achievement.
Classes
- Death Knight
- Blood
- Resolved an issue causing Grip of the Dead from Death and Decay to permanently be active on targets.
- Druid
- Guardian
- Fixed an issue where Wild Guardian was incorrectly increasing Thrash and Mangle damage regardless of whether Rank 3 was selected.
- Paladin
- Protection
- Fixed an issue that caused Glory of the Vanguard to sometimes fail to deal damage to distant targets.
- Priest
- Fixed an issue where Flash Heal could not be tracked on the Cooldown Manager for Discipline and Shadow specializations.
- Shaman
- Enhancement
- Fixed an issue where damage from Doom Winds could interrupt channeled effects, such as the Font of Venomous Rage trinket.
- Totemic: Fixed an issue where Crash Lightning could cause unintended targets to be hit by Windfury Weapon.
- Warrior
- Arms
- The Venomous Abyss 4-set Bonus – The Winding Up bonus Slam damage buff can now be tracked in the Cooldown Manager.
- Rend is now able to be tracked in the Cooldown Manager.
- Protection
- The Venomous Abyss 2-set Bonus – The “Vengeful Shield” bonus Shield Slam damage buff can now be tracked in the Cooldown Manager.
- Rend is now able to be tracked in the Cooldown Manager.
Delves
- Fixed an issue that prevented Bountiful Coffers from rewarding Zul’jarra’s Forces reputation.
Dungeons and Raids
- Den of Nalorakk
- Addressed an issue where player pets were unable to damage The Winter Squall.
- The Venomous Abyss
- Entombed Sentinels
- Toxic Droplets are no longer instantly stepped on if they land directly on top of a player.
- Living Venom no longer pierces immunities.
- The Lost Explorers
- Fixed a visual effect issue that sometimes occurred when the tortollans were empowered.
- Hoji will now teleport back to the main platform if he falls from the bridge.
- Ula’tek
- Added in health backstops to ensure the boss transitions out of Rage of the Shackled when reaching specific health thresholds.
Items
- Fixed an issue causing the Preternatural Antivenom trinket effect to only be applied to the trinket wearer.
- Void Elf and Blood Elf eyebrows are now visible when wearing either the Aquatic or Brick Gloomcap.
- Removed Bouncy Mushrooms collision.
Player versus Player
- Evoker
- Preservation
- Fixed an issue where Stasis could be used in the starting room of arenas and battlegrounds to store spells for after the gates opened.
Prey
- Players may now receive 500 Corrosive Coin daily on each character that defeats Ral’kala after reaching Preyhunter’s Journey rank 6 (was only the first character).
World of Warcraft: Midnight Hotfixes - September 4
发布时间:2026-09-05 09:21(北京时间)
此次改动主要为PVE向的BUG修复与便利性调整,涉及德鲁伊、萨满、地下城首领及物品等。
原文
September 4, 2026
Classes
- Druid
- Balance
- Stellar Amplification can now be tracked in the Cooldown Manager.
- Twin Moons’ range is now increased by target combat reach, meaning it can spread to farther targets when attacking large enemies.
- Shaman
- Enhancement
- Corrected an issue where the Venomous Abyss 4-set bonus was not properly increasing the upfront damage of Crash Lightning.
Dungeons and Raid
- The Venomous Abyss
- Ula’tek
- Fixed an issue where applications of Ingested Venom could apply on a target affected by Serpent’s Bite.
Housing
- Endeavors
- VacationSeason
- Fixed instances where collecting a Secret Souvenir could fail to grant achievement credit. Players who were affected by this bug should see their achievement progress retroactively granted upon entering a housing neighborhood. Taggi is sorry for the mishap.
Items
- Fixed an issue where some non-set class armor items appeared to be eligible for redundant Catalyst conversion.
- Fixed an issue causing the Preternatural Antivenom trinket absorb effect to have a reduced cap for healer specializations as well as healing for a lower percentage of incoming damage than intended.
World of Warcraft: Midnight Hotfixes - September 3
发布时间:2026-09-04 08:15(北京时间)
这次改动主要为PVE内容,包含副本、任务、成就和装备效果的Bug修复及调整。
原文
September 3, 2026
Achievements
- Fixed an issue where the achievementSpark in the Nightwas not granting credit for the Sparks of War quest if completed in the Coiled Isle, Val, or Naigtal.
Classes
- Priest
- Holy
- Fixed an issue with the Venomous Abyss 2-set bonus that caused Renew to not reliably grant Renewed Vigor.
- Shaman
- Restoration
- Totemic: Corrected an issue where Oversurge did not properly increase the healing done by Surging Totem or Overflowing Shores.
Dungeons and Raids
- Ruby Life Pools
- Fixed an issue where the Radiant Drake entrance-return NPC did not appear in Mythic+ after defeating the final boss.
- The Venomous Abyss
- Ula’tek
- Caustic Waves have been adjusted so they cannot be avoided by swimming under them.
- Corrected an error in the Blight Vein spell description that was pointing to the wrong damage value.
Items
- The Zul’jin’s Guillotine Technique trinket effect, Perfected Guillotine, will no longer target enemies who are not engaged in combat for its second target.
Quests
- The Darkwell should now remain for characters who have not finished the “War of Light and Shadow” Campaign but have completed the Arator quests for “Curse of Ula’tek” Campaign.
World of Warcraft: Midnight Hotfixes - September 2
发布时间:2026-09-03 09:11(北京时间)
本次改动主要涉及 PvE 地下城削弱与职业/物品 Bug 修复,同时包含少量 PvP 相关修正。
原文
September 2, 2026
Classes
- Druid
- Feral
- Apex Talent: Unseen Predator (Rank 1) now prefers targets that are not immune to damage or taking less than 5% physical damage.
- Warlock
- Destruction
- Fixed an issue where the Font of Venomous Rage trinket channel could be immediately canceled if spell-queued after Cataclysm.
- Warrior
- Bladestorm now displays as an important aura on nameplates.
Dungeons and Raids
- The Venomous Abyss
- Ula’tek
- Soul Constrictor duration reduced to 5 seconds on Mythic difficulty.
- Blight Vein damage reduced by 25% on Mythic difficulty.
- Corrected an issue where a Doomscale Egg could still be picked up after the Ravenous Doomscale spawns while the Doomscale Warden is alive.
- Added additional protections against triggering an egg pickup multiple times from one egg.
Items
- Any remaining items sourced from the Great Vault that could not be converted with the Catalyst have been fixed.
- Fixed an issue where certain non-armor items could appear to be convertible at the Catalyst. Affected characters may need to relog.
Player versus Player
- Druid
- Balance
- Fixed an issue where Faerie Swarm was not a large debuff on raid frames.
- Evoker
- Fixed an issue where staves were not being shown for Evokers on the PvP gear vendor.
- Preservation
- Fixed an issue where Rewind could fail to reverse damage taken on allies if the Evoker was affected by Cyclone.
September 1, 2026
Classes
- Death Knight
- Frost
- Developers’ notes: We’re aiming to increase Frost Death Knight’s performance in single target and two target cleave scenarios.
- Howling Blast main target damage increased by 15%.
- Obliterate damage increased by 15%.
- Frost Strike damage increased by 20%.
- Melee damage increased by 10%.
- Unholy
- Resolved an issue causing Mastery: Dreadblade and Foul Infections to not increase the critical strike chance of Plague Erupt effects.
- Demon Hunter
- Havoc
- All damage increased by 4%. This does not affect PvP combat.
- Vengeance
- Developers’ notes: Vengeance is still performing below expectations defensively, so universal mitigation effects are getting a buff. Additionally, Fel Devastation’s effectiveness as a recovery tool has fallen behind as maximum health pools go up, so its healing is being increased.
- Demonic Wards now reduces damage taken by 15% (was 12%).
- Void Reaver now causes Frailty to reduce damage taken by 6% (was 5%).
- Fel Devastation healing increased by 25%.
- Druid
- Shred damage increased by 10%.
- Balance
- All ability damage increased by 4%. Does not affect PvP combat.
- Feral
- Developers’ notes: Feral is performing below expectations, particularly in raid encounters, so we’re providing both an overall lift as well as some specific buffs to single-target abilities.
- All ability damage increased by 5%. Does not apply to PvP combat.
- Auto-attack damage increased by 10%.
- Ferocious Bite damage increased by 10%.
- Restoration
- All healing increased by 4%.
- Hunter
- Beast Mastery
- All damage dealt by you and your pets increased by 7%.
- Resolved an issue causing Wild Thrash to not take target bounding radius into account.
- Survival
- All damage dealt by you and your pet increased by 7%. This increase is only 3% while engaged in PvP combat.
- Mage
- Fire
- All ability damage increased by 3%. Does not apply to PvP combat.
- Frost
- All ability damage increased by 6%.
- Monk
- Mistweaver
- Developers’ notes: We’re looking to increase Mistweavers’ healing capabilities while increasing their 4-piece set bonus value.
- All healing done increased by 5%.
- The Venomous Abyss 4-piece set bonus chance to activate has been increased to 25% (was 20%).
- Windwalker
- All ability damage increased by 4%. Does not affect PvP combat.
- Paladin
- Protection
- Developers’ notes: We’re adjusting Protection Paladin damage to help them keep up with other tanks, especially in dungeons.
- Blaze of Glory damage increased by 150%.
- Consecration damage increased by 30%.
- Divine Guidance damage increased by 30%.
- Priest
- Discipline
- Shadow Mend mana cost reduced by 20%.
- Rogue
- Assassination
- Fixed an issue allowing Caustic Spatter to trigger from non-class Nature damage sources, such as trinkets.
- Shaman
- Hero Talents
- Farseer
- Fixed an issue that caused Natural Harmony to increase the healing of Nature’s Guardian by 20% instead of its listed and intended 10%.
Delves
- Trinkets no longer drop as abundantly in Delves.
Dungeons and Raids
- Den of Nalorakk
- Addressed an issue where interacting with Food Offering while mounted can cause it to no longer be interactable for a short period.
- Murder Row
- Addressed an issue where Xathuux the Annihilator’s Axe Toss can sometimes inflict less damage than intended.
- The Venomous Abyss
- Nek’zali the Soulcoiler
- Nek’zali’s health reduced by 15% on Raid Finder difficulty.
- Entombed Sentinels
- Breath of Ula’tek and Blood of Ula’tek health reduced by 15% on Raid Finder difficulty.
- Sszorak
- Sszorak’s health reduced by up to 10% for smaller raid sizes on Normal and Heroic difficulties.
- Reduced the number of players targeted by Raging Crosswinds on Normal and Heroic difficulties.
- The Twin Fangs
- Resolved an issue where immunities would prevent players from receiving additional applications of Eternal Venom beyond the death threshold on Mythic difficulty.
- Increased the number of applications before the target dies from Eternal Venom to 10 on Mythic difficulty.
- Increased the number of minimum targets to 4 for Ravenous Feast on Mythic difficulty.
- Vexhul and Ithraz health reduced by 20% on Raid Finder difficulty.
- Reduced the maximum health damage effect of Eternal Venom to 50% on Raid Finder difficulty.
- Resolved an issue where Protection Paladin’s Mastery did not function correctly against Caustic Deluge or Eternal Venom.
- The Coiled Altar
- Coalesced Venom damage reduced by 15% on Mythic difficulty.
- Venom Rupture damage reduced by 10% on Mythic difficulty.
- Venom Rupture damage reduced by up to 15% on smaller group sizes on Heroic difficulty.
- Volatile Venom damage reduced by up to 15% on smaller group sizes on Raid Finder, Normal, and Heroic difficulties.
- Spiteful Soulcoiler health reduced by up to 10% on smaller group sizes on Heroic difficulty.
- Zul’jan’s health reduced by up to 10% on smaller group sizes on Raid Finder, Normal, and Heroic difficulties.
- Wail of Terror cast time increased by up to 20% on smaller group sizes on Heroic difficulty.
- Reduced the minimum players needed to be hit by Guillotine and Grim Guillotine to avoid failure damage to 3 players on Raid Finder, Normal, and Heroic difficulties.
- Ula’tek
- Killing a Blightscale Wretch while outside of its Toxic Womb no longer triggers the Spectral Head to submerge.
- Adjusted the impact animation on a creature affected by the application of Revenge so their nameplate does not shift making interrupts more difficult.
- Tidebound Grotto
- Nymrissa Wavecaller and her murlocs’ health reduced by up to 10% for lower group sizes on Normal, Heroic, and Mythic difficulties.
- Frost Orb initial and periodic damage reduced by up to 33% for lower group sizes on Normal and Heroic difficulty.
- Frost Orb initial and periodic damage reduced by up to 17% for lower group sizes on Mythic difficulty.
- Frost Orb aura duration reduced to 12 seconds (was 16 seconds).
- Voidscar Arena
- Updated visuals of Taz’Rah’s Darkbloom orbs to better match their impact radius.
Items
- Satchel of Corrosive Coins sold by Er’iyne is no longer unique.
Player versus Player
- Developers’ notes: Healers are able to top off targets too quickly in PvP, resulting in very long combat times. We’re reducing the primary stat from the PvP trinket set bonus for all healer specializations to increase the pace of combat.
- Gladiator’s Distinction set bonus grants 5% primary stat for all healing specializations (was 10%).
- Fixed an issue where the Training Grounds quest for casting an interrupt was not properly granting credit. Note that you may need to abandon and re-accept the quest for this fix to apply.
- Demon Hunter
- Devourer
- All ability damage increased by 5% in PvP combat.
- Havoc
- Rain from Above now deals damage equal to 6% of max health per bolt (was 8%).
- Druid
- Innervate grants 20% mana in PvP combat (was 25%).
- Feral
- Developers’ notes: We’re increasing Feral’s general damage, especially for Druid of the Claw, and nudging down their defensiveness to speed up the pace of combat for Feral.
- Ravage (Druid of the Claw) damage increased by 15% in PvP combat.
- Survival Instincts reduces damage taken by 40% in PvP combat (was 50%).
- Restoration
- Developers’ notes: We’re increasing Restoration’s overall healing while at the same time reducing the power of Swiftmend and some of their mana regeneration talents. The goal is to better balance Restoration’s healing kit to not be so reliant on Swiftmend to top up allies.
- Potent Enchantments increases the duration of Incarnation: Tree of Life by 4 seconds in PvP combat (was 6 seconds).
- Reforestation grants Incarnation: Tree of Life for 8 seconds in PvP combat (was 10 seconds).
- Swiftmend healing reduced by 20% in PvP combat.
- Blossom Burst (Ancient of Lore PvP talent) costs 1.89% base mana (was free).
- Blossom Burst (Ancient of Lore PvP talent) now prioritizes applying Rejuvenation over Lifebloom.
- Mass Blooming (Ancient of Lore PvP talent) costs 3.5% base mana (was free).
- Evoker
- Devastation
- Developers’ notes: The Devastation Flameshaper build is not being utilized much compared to Scalecommander. We’re increasing the power of some Flameshaper focused spells to open up more options for them.
- Disintegrate triggers Consume Flame at 200% effectiveness in PvP combat (was 150%).
- Enkindle damage increased to 30% in PvP combat (was 20%).
- Expanded Lungs increases damage of Fire Breath’s periodic by 40% in PvP combat (was 30%).
- Preservation
- Mana regeneration is now reduced by 35% in PvP combat (was 30%).
- Hunter
- Beast Mastery
- Developers’ notes: Beast Mastery’s damage during burst windows is higher than we’d like in PvP, reducing some of the abilities that can contribute to this situation.
- Bloodshed damage reduced by 25% in PvP combat.
- Bestial Wrath initial damage reduced by 10% in PvP combat.
- Pack Leader: Stampede! damage reduced by 10% in PvP combat.
- Mage
- Developers’ notes: Mages have been extending the duration of PvP matches with frequent access to strong defensive abilities, so we’re reducing the effectiveness of their barriers and the cooldown of Ice Block. Fire damage is also being reduced to bring them in line with other specializations.
- Improved Conjuration reduces the cooldown of Mirror Image by 15 sec in PvP combat.
- Winter’s Protection reduces Ice Block cooldown by 15/30 sec in PvP combat. Tooltip in PvP will be updated in a later patch.
- Arcane
- Prismatic Barrier absorb reduced by 25% in PvP combat.
- Fire
- Blazing Barrier absorb reduced by 25% in PvP combat.
- All damage reduced by 3% in PvP combat.
- Frost
- Ice Barrier absorb reduced by 25% in PvP combat.
- Priest
- Discipline
- Developers’ notes: Discipline could use some help, particularly Voidweaver, so we’re increasing some of its absorption and Atonement healing capabilities to bring them on par with other healers.
- Void Shield absorption increased by 15% in PvP combat.
- Power Word: Shield absorption increased by 15% in PvP combat.
- Atonement healing increased by 10% in PvP combat.
- Rogue
- Developers’ notes: Rogues’ defensive potential improves in coordinated play and as ratings increase, with the predictive effect of Preemptive Maneuver standing out as being too rewarding, so it’s being brought down to be more appropriate.
- Preemptive Maneuver now reduces damage taken by 25% while its effect is active (was 40%).
- Assassination
- All ability damage reduced by 4% in PvP combat.
- Shaman
- Elemental
- Developers’ notes: Elemental’s Farseer hero talent tree is performing better than expected defensively, and its Stormbringer hero talent tree is performing below expectations offensively. As a result we’re targeting key effects of each type to adjust: Natural Harmony’s improvements for the Nature’s Guardian effect are being diminished, while multiple key Stormbringer effects (including Tempest itself) are receiving buffs intended to improve overall damage and burst potential.
- Farseer: Natural Harmony now reduces the cooldown of Nature’s Guardian by 10 seconds in PvP combat (was 15 seconds).
- Stormbringer: Tempest damage increased by 20% in PvP combat.
- Stormbringer: Natural Gift now increases Nature damage by 4% in PvP combat (was 2%).
- Stormbringer: Stormcaller now increases Nature spell critical strike damage by 10% in PvP combat (was 5%).
- Enhancement
- Developers’ notes: Enhancement is on the weaker side offensively, so we’re increasing some of its sustained damage while also reducing its healing capabilities slightly.
- Healing Surge healing reduced by 20% in PvP combat.
- Stromstrike damage increased by15% in PvP combat.
- Lava Lash damage increased by 15% in PvP combat.
- Warrior
- Developers’ notes: Arms and Fury Warriors provide strong group defensive utility through the Safeguard PvP talent, but the frequency of damage reduction prevented enemy teams from having a window of time to strike.
- Arms
- Safeguard (PvP Talent) now increases the cooldown of Intervene by 20 seconds.
- Fury
- Safeguard (PvP Talent) now increases the cooldown of Intervene by 20 seconds.
Quests
- Fixed an issue that prevented Midnight World Quests from rewarding Adventurer Crests.
August 31, 2026
Classes
- Death Knight
- Unholy
- Resolved an issue causing Dread and Virulent Plague Erupt effects to not work as intended with the target damage modifiers and caster damage modifiers Foul Infections, Thrill of Blood, Incite Terror, Morbidity, Soul Reaper, Brittle, and the War debuff of Rune of the Apocalypse.
- Druid
- Restoration
- Fixed an issue where Grove Guardians were not prioritizing healing the target of your Swiftmend or Wild Growth.
- Fixed an issue where Everbloom could incorrectly heal 6 targets instead of the intended 5 targets.
- Mage
- Fire
- Resolved an issue where the 2-piece set bonus: Flamestrike did not correctly always grant Hot Streak when it is a guaranteed critical strike due to Pyroclasm.
- Monk
- Mistweaver
- Fixed an issue where Soothing Mist could rarely cause the incorrect aura to be canceled.
- Priest
- Holy
- Fixed an issue where Guardian Angel would not reduce the cooldown of Guardian Spirit when placed on an ally.
- Warlock
- Affliction
- Hellcaller: Fixed an issue where Blackened Soul would not activate from Unstable Affliction applied via Fatal Echoes.
Delves
- Gnarldor Isle
- Minchi has been hitting the books and now requires adventurers to help him investigate only 4 bone piles (was 6) in the Minchi’s Osseous Adventure story.
Dungeons and Raids
- The Venomous Abyss
- The Coiled Alter
- Fixed a rare issue where Coalesced Venom’s could spawn inside a Virulent Mutation rim on Mythic difficulty.
- Fixed an issue where Soul Sever was incorrectly highlighting which Manifestations of Dread would be destroyed.
- Defilement of the Coiled Altar healing absorb reduced by 20% in Mythic difficulty.
- Ula’tek
- Damage from carrying eggs is now treated as periodic damage (was direct damage).
- Resolved an issue where Blight Vein could occasionally inflict additional damage.
- Resolved an issue where Toxic Burn could occasionally inflict additional damage.
- Resolved an issue that could cause Dancing Rune Weapon to fail to cast spells when targeting the Venomous Heart.
- Increased the range of Grasping Fangs.
- Corrected an issue that would cause Ula’tek to re-emerge during the intermission.
Omnium Folio
- Fixed a bug that could cause the Rune of Lingering to break crowd-controlled enemies.
User Interface
- Groups for the Housewarming housing quest are now found in the Questing section of the Premade Group Finder (was the Custom section).
The following Shaman adjustments were added to this week’s class tuning update:
Classes
- Shaman
- Developers’ notes: A bug was discovered that was causing Natural Harmony to increase Nature’s Guardian healing more than intended, which will be fixed alongside the tuning changes in this week’s reset. As a result, the Elemental PvP-specific healing adjustment that was listed will not be going out with these changes.
- Hero Talents
- Farseer
- Fixed an issue that caused Natural Harmony to increase the healing of Nature’s Guardian by 20% instead of its listed and intended 10%.
Player versus Player
- Shaman
- Elemental
- Farseer: Natural Harmony now reduces the cooldown of Nature’s Guardian by 10 seconds (was 15 seconds)and increases its healing by 5% of max health (was 10%)in PvP combat.
This week, we’ve continued to examine Mythic+, Raid, and PvP data. Considering last week’s tuning, there are some specs that could benefit from further adjustment, especially underperforming specs in Raiding and Mythic+. For PvP, our goal is to reduce overall defensiveness and healing while also increasing offensive capabilities for low performing specializations.
Classes
- Death Knight
- Frost
- Developers’ notes: We’re aiming to increase Frost Death Knight’s performance in single target and two target cleave scenarios.
- Howling Blast main target damage increased by 15%.
- Obliterate damage increased by 15%.
- Frost Strike damage increased by 20%.
- Melee damage increased by 10%.
- Demon Hunter
- Havoc
- All damage increased by 4%. This does not affect PvP combat.
- Vengeance
- Developers’ notes: Vengeance is still performing below expectations defensively, so universal mitigation effects are getting a buff. Additionally, Fel Devastation’s effectiveness as a recovery tool has fallen behind as maximum health pools go up, so its healing is being increased.
- Demonic Wards now reduces damage taken by 15% (was 12%).
- Void Reaver now causes Frailty to reduce damage taken by 6% (was 5%).
- Fel Devastation healing increased by 25%.
- Druid
- Shred damage increased by 10%.
- Balance
- All ability damage increased by 4%. Does not affect PvP combat.
- Feral
- Developers’ notes: Feral is performing below expectations, particularly in raid encounters, so we’re providing both an overall lift as well as some specific buffs to single-target abilities.
- All ability damage increased by 5%. Does not apply to PVP combat.
- Auto-attack damage increased by 10%.
- Ferocious Bite damage increased by 10%.
- Restoration
- All healing increased by 4%.
- Hunter
- Beast Mastery
- All damage dealt by you and your pets increased by 7%.
- Survival
- All damage dealt by you and your pet increased by 7%. This increase is only 3% while engaged in PvP combat.
- Mage
- Fire
- All ability damage increased by 3%.
- Frost
- All ability damage increased by 6%.
- Monk
- Mistweaver
- Developers’ notes: We’re looking to increase Mistweavers’ healing capabilities while increasing their 4-piece set bonus value.
- All healing done increased by 5%.
- The Venomous Abyss 4-piece set bonus chance to activate has been increased from 20% to 25%.
- Windwalker
- All ability damage increased by 4%. Does not affect PvP combat.
- Paladin
- Protection
- Developers’ notes: We’re adjusting Protection Paladin damage to help them keep up with other tanks, especially in dungeons.
- Blaze of Glory damage increased by 150%.
- Consecration damage increased by 30%.
- Divine Guidance damage increased by 30%.
- Priest
- Discipline
- Shadow Mend mana cost reduced by 20%.
Player versus Player
- Developers’ notes: Healers are able to top off targets too quickly in PvP, resulting in very long combat times. We’re reducing the primary stat from the PvP trinket set bonus for all healer specializations to increase the pace of combat.
- Gladiator’s Distinction set bonus grants 5% primary stat for all healing specializations (was 10%).
- Demon Hunter
- Devourer
- All ability damage increased by 5% in PvP combat.
- Havoc
- Rain from Above now deals damage equal to 6% of max health per bolt (was 8%).
- Druid
- Innervate grants 20% mana in PvP combat (was 25%).
- Feral
- Developers’ notes: We’re increasing Feral’s general damage, especially for Druid of the Claw, and nudging down their defensiveness to speed up the pace of combat for Feral.
- Ravage (Druid of the Claw) damage increased by 15% in PvP combat.
- Survival Instincts reduces damage taken by 40% in PvP combat (was 50%).
- Restoration
- Developers’ notes: We’re increasing Restoration’s overall healing while at the same time reducing the power of Swiftmend and some of their mana regeneration talents. The goal is to better balance Restoration’s healing kit to not be so reliant on Swiftmend to top up allies.
- Potent Enchantments increases the duration of Incarnation: Tree of Life by 4 seconds in PvP combat (was 6 seconds).
- Reforestation grants Incarnation: Tree of Life for 8 seconds in PvP combat (was 10 seconds).
- Swiftmend healing reduced by 20% in PvP combat.
- Blossom Burst (Ancient of Lore PvP talent) costs 1.89% base mana (was free).
- Blossom Burst (Ancient of Lore PvP talent) now prioritizes applying Rejuvenation over Lifebloom.
- Mass Blooming (Ancient of Lore PvP talent) costs 3.5% base mana (was free).
- Evoker
- Devastation
- Developers’ notes: The Devastation Flameshaper build is not being utilized much compared to Scalecommander. We’re increasing the power of some Flameshaper focused spells to open up more options for them.
- Disintegrate triggers Consume Flame at 200% effectiveness in PvP combat (was 150%).
- Enkindle damage increased to 30% in PvP combat (was 20%).
- Expanded Lungs increases damage of Fire Breath’s periodic by 40% in PvP combat (was 30%).
- Preservation
- Mana regeneration is now reduced by 35% in PvP combat (was 30%).
- Hunter
- Beast Mastery
- Developers’ notes: Beast Mastery’s damage during burst windows is higher than we’d like in PvP, reducing some of the abilities that can contribute to this situation.
- Bloodshed damage reduced by 25% in PvP combat.
- Bestial Wrath initial damage reduced by 10% in PvP combat.
- Pack Leader: Stampede! damage reduced by 10% in PvP combat.
- Mage
- Developers’ notes: Mages have been extending the duration of PvP matches with frequent access to strong defensive abilities, so we’re reducing the effectiveness of their barriers and the cooldown of Ice Block. Fire damage is also being reduced to bring them in line with other specializations.
- Improved Conjuration reduces the cooldown of Mirror Image by 15 sec in PvP combat.
- Winter’s Protection reduces Ice Block cooldown by 15/30 sec in PvP combat. Tooltip in PvP will be updated in a later patch.
- Arcane
- Prismatic Barrier absorb reduced by 25% in PvP combat.
- Fire
- Blazing Barrier absorb reduced by 25% in PvP combat.
- All damage reduced by 3% in PvP combat.
- Frost
- Ice Barrier absorb reduced by 25% in PvP combat.
- Priest
- Discipline
- Developers’ notes: Discipline could use some help, particularly Voidweaver, so we’re increasing some of its absorption and Atonement healing capabilities to bring them on par with other healers.
- Void Shield absorption increased by 10% in PvP combat.
- Power Word: Shield absorption increased by 10% in PvP combat.
- Atonement healing increased by 5% in PvP combat.
- Rogue
- Developers’ notes: Rogues’ defensive potential improves in coordinated play and as ratings increase, with the predictive effect of Preemptive Maneuver standing out as being too rewarding, so it’s being brought down to be more appropriate.
- Preemptive Maneuver now reduces damage taken by 25% while its effect is active (was 40%)
- Assassination
- All ability damage reduced by 4% in PvP combat.
- Shaman
- Elemental
- Developers’ notes: Elemental’s Farseer hero talent tree is performing better than expected defensively, and its Stormbringer hero talent tree is performing below expectations offensively. As a result we’re targeting key effects of each type to adjust: Natural Harmony’s improvements for the Nature’s Guardian effect are being diminished, while multiple key Stormbringer effects (including Tempest itself) are receiving buffs intended to improve overall damage and burst potential.
- Farseer**:** Natural Harmony now reduces the cooldown of Nature’s Guardian by 10 seconds (was 15 seconds) and increases its healing by 5% of max health (was 10%) in PvP combat.
- Stormbringer: Tempest damage increased by 20% in PvP combat.
- Stormbringer: Natural Gift now increases Nature damage by 4% (was 2%) in PvP combat.
- Stormbringer: Stormcaller now increases Nature spell critical strike damage by 10% (was 5%) in PvP combat.
- Enhancement
- Developers’ notes: Enhancement is on the weaker side offensively, so we’re increasing some of its sustained damage while also reducing its healing capabilities slightly.
- Healing Surge healing reduced by 20% in PvP combat.
- Stromstrike damage increased by15% in PvP combat.
- Lava Lash damage increased by 15% in PvP combat.
- Warrior
- Developers’ notes: Arms and Fury Warriors provide strong group defensive utility through the Safeguard PvP talent, but the frequency of damage reduction prevented enemy teams from having a window of time to strike.
- Arms
- Safeguard (PvP Talent) now increases the cooldown of Intervene by 20 seconds.
- Fury
- Safeguard (PvP Talent) now increases the cooldown of Intervene by 20 seconds.