June 9, 2026
Delves
- Valeera will no longer ignore Vile Cursed Toads when they attack you in a delve.
Dungeons
- Darkflame Cleft
- Fixed an issue that could prevent the candle cart from progressing.
Quests
- Fixed an issue where the quest “Overcoming the Unknown: Rage-Riddled Drifter” was not properly appearing for players.
- Fixed an issue that could prevent some characters from being able to complete “Lost Legends”. Affected characters will need to abandon the quest “Lost Legends” and pick it back up from Zur’Ashar Kassameh in The Den in Harandar.
World of Warcraft: Midnight Hotfixes - June 2, 2026
发布时间:2026-06-03 10:48(北京时间)
修复了邪恶死亡骑士灵界光环和禁忌仪式以及暗月饰品属性触发的BUG,属于通用性修复,但更偏向PVE。
原文
June 2, 2026
Classes
- Death Knight
- Unholy
- Resolved an issue causing Unholy Aura and Forbidden Ritual to be canceled earlier than expected.
Items
- Fixed an issue with the Darkmoon Dominion: Blood trinket proccing for multiple stats if they’re all equally the lowest stat.
May 26, 2026
Classes
- Demon Hunter
- Developers’ notes: Aldrachi Reaver performance has been below its alternative Hero Talent options, so we’re buffing some of its effects to reduce the disparity.
- Havoc
- Death Sweep damage increased by 10%.
- Developers’ notes: This resolves an issue from a previous update where Blade Dance damage was increased, but Death Sweep’s damage was not correctly updated to match. The base damage of Death Sweep is intended to be 30% more than that of Blade Dance.
- Aldrachi Reaver: Reaver’s Glaive damage increased by 15%.
- Aldrachi Reaver: Warblade’s Hunger damage increased by 55%.
- Aldrachi Reaver: Wounded Quarry now deals 30% of Physical damage to the target of your Reaver’s Mark (was 25%).
- Vengeance
- Aldrachi Reaver: Reaver’s Glaive damage increased by 30%.
- Aldrachi Reaver: Warblade’s Hunger damage increased by 55%.
- Aldrachi Reaver: Wounded Quarry now deals 25% of Physical damage to the target of your Reaver’s Mark (was 20%).
- Druid
- Feral
- All damage dealt increased by 4%.
- Mage
- Arcane
- Developers’ notes: In addition to an overall damage buff, we’d like to get Sunfury’s damage closer to Spellslinger’s.
- All ability damage increased by 5%. Does not apply to PvP.
- Arcane Missiles damage increased by 10%. Does not apply to PvP.
- Sunfury: Burden of Power - Arcane Blast damage bonus increased to 30% (was 25%). Arcane Pulse damage bonus increased to 20% (was 15%).
- Fire
- Developers’ notes: These changes are intended to increase Fire’s single target damage. The value of the increase should be comparable for all Hero Talent options.
- Pyroblast damage increased by 8%. Does not apply to PvP.
- Frostfire: Frostfire Bolt damage increased by 5%. Does not apply to PvP.
- Frost
- Developers’ notes: Frostfire performance is farther behind Spellslinger than we’re happy with, so we’re boosting a number of its talents to increase their single target and AOE damage.
- Frostfire: Frostfire Bolt damage increased by 5%. Does not apply to PvP
- Frostfire: Duality - Pyroblast damage increased by 25%.
- Frostfire: Dualcasting Adept - Shatter damage bonus increased to 40% (was 15%).
- Frostfire: Heat Sink - Flurry damage bonus increased to 25% (was 10%).
- Frostfire: Blast Radius - Comet Storm damage bonus increased to 50% (was 20%).
- Paladin
- Retribution
- Developers’ notes: Herald of the Sun has been trailing behind Templar in overall throughput. To improve its output, we’re extending its effective damage window by granting an additional Dawnlight charge. We’re also aiming to further improve its AoE performance by increasing the duration extension provided by Divine Storm.
- Wake of Ashes now causes the next 3 Holy Power spending abilities to apply a Dawnlight (was 2).
- Endless Gleam now extends Dawnlight’s duration by an additional 0.5 seconds when Divine Storm strikes at least 2 Dawnlights (was 0.3 seconds).
- Priest
- Holy
- Developers’ notes: We’re reducing the mana costs of some core spell casts so Holy Priest can feel more comfortable casting Prayer of Healing and Flash Heal, particularly in raid settings.
- Flash Heal mana cost reduced by 8%.
- Benediction mana cost reduced by 8%.
- Prayer of Mending mana cost reduced by 8%.
- Prayer of Healing mana cost reduced by 8%.
- Rogue
- Developers’ notes: Deathstalker damage is below the other Hero Talent options for most content and damage profiles, especially for Assassination, and to the least degree for Subtlety single target output. Changes are targeted at improving Deathstalker’s total performance compared to each specialization’s alternative.
- Assassination
- Deathstalker: Deathstalker’s Mark damage increased by 30%.
- Deathstalker: Clear the Witnesses now increases Fan of Knives damage by 60% (was 40%).
- Deathstalker: Hunt Them Down damage increased by 25%.
- Deathstalker: Corrupt the Blood now increases Rupture damage by 20% (was 10%).
- Deathstalker: Darkest Night effect now increases Envenom damage by 35% (was 30%).
- Subtlety
- Deathstalker: Deathstalker’s Mark damage increased by 30%.
- Deathstalker: Clear the Witnesses now increases Shuriken Storm damage by 60% (was 40%).
- Shaman
- Elemental
- Farseer: Ancestral Spirits from the Farseer Hero Talent tree now benefit from the critical damage increase of the Elemental Fury talent.
- Restoration
- Developers’ notes: We’re adjusting the mana costs of some of Restoration Shaman’s basic spell casts to give them more room to spend mana on things like Chain Heal particularly in raid settings.
- The mana cost of Chain Heal, Healing Wave, and Riptide has been reduced by 5%.
- Warrior
- Developers’ notes: These change aim to improve Colossus’ performance in single target and Mountain Thane’s performance in AOE relative to other Hero Talent options.
- Arms
- Colossus: Practiced Strikes - Mortal Strike and Slam damage increased by 25% (was 15%). Does not apply to PvP.
- Fury
- Mountain Thane: Thunder Blast damage increased by 30%. Does not apply to PvP.
- Protection
- Colossus: Practiced Strikes - Shield Slam damage increased by 25% (was 15%). Does not apply to PvP.
- Mountain Thane: Thunder Blast damage increased by 30%. Does not apply to PvP.
Player versus Player
- Death Knight
- Unholy
- San’layn: Vampiric Strike damage increased by 30% in PvP combat.
- Druid
- Balance
- Elune’s Chosen: Lunar Calling now increases Starfire damage by an additional 20% in PvP combat.
- Feral
- Druid of the Claw: Ravage damage increased by 20% in PvP combat.
- Evoker
- Preservation
- Developers’ notes: Preservation has pulled ahead of the other healers partially due to their ability to withstand crowd control but also due to their raw healing output. We’re reducing some of their throughput capabilities and also the uptime on Nullifying Shroud to bring them in line.
- All healing reduced by 5% in PvP combat.
- Nullifying Shroud duration reduced to 3 seconds (was 4 seconds).
- Dream Breath instant healing reduced by 17% in PvP combat.
- Hunter
- Survival
- Developers’ notes: Survival has a strong burst window with Takedown, but outside of that, they are lacking. We’d like to reduce the heavy burst of Takedown and redistribute that power to compensate.
- Takedown damage reduced by 25% in PvP.
- Damage of all spells and abilities increased by 6% in PvP.
- Mage
- Fire
- Developers’ notes: We’d like to increase Fire’s steady state damage by adjusting Fireball to reward casting, and Meteor has been harder to justify picking up than we would like in PvP.
- Fireball and Frostfire Bolt damage increased by 35% in PvP combat.
- Meteor direct damage increased by 30% in PvP combat.
- Paladin
- Holy
- Developers’ notes: Holy Light’s mana cost is more restrictive in PvP than intended, so we’re adjusting Divine Favor to make its use less punishing long-term.Divine Favor now reduces the mana cost of Holy Light by 30% (was 10%) in PvP combat.
- Fixed an issue that caused Denounce to not scale its damage with level or with buffs such as Avenging Wrath. This is about a 90% increase to its baseline output.
- Protection
- Developers’ notes: Protection Paladin’s damage capabilities have been higher than healthy for a spec with its utility.
- All damage reduced by 10% in PvP combat.
- Retribution
- Developers’ notes: We’re adjusting Divine Exaction’s effectiveness to reduce Retribution’s burst window.
- Templar: Divine Exaction down to 75% (was 150%) in PvP combat.
- Priest
- Holy
- Developers’ notes: We’re reducing the mana cost of a few core spells for Holy Priest this week (see PvE changes for details) which is intended to help with healing in longer engagements. Additionally, Archon has felt weak compared to Oracle, so we’re targeting a buff to Halo to improve its viability.
- Archon: Halo damage and healing increased by 25% in PvP combat.
- Shadow
- Developers’ notes: We feel Voidweaver is in a good position in PvP. Archon’s pressure is lacking in comparison, so we’re targeting some of its spells to improve its output.
- Archon: Halo damage and healing increased by 25% in PvP combat.
- Archon: Mind Flay Insanity damage increased by 25% in PvP combat.
- Shaman
- Elemental
- Developers’ notes: Elemental is often relying on Ascendance for kills due to its high burst potential. These changes are intended to increase overall pressure while reducing reliance on cooldowns to score skills.
- Bloodlust and Heroism from Shamanism now increases haste by 15% (was 20%)
- Ascendance now increases Elemental Overload damage by 10% in PvP Combat (was 25%).
- Lava Burst damage increased by 15% in PvP combat.
- Lightning Bolt damage increased by 15% in PvP combat.
- Enhancement
- Developers’ notes: Enhancement burst has been hard to react to during cooldowns due to a Maelstrom Weapon bug we’re fixing. In addition, we’re toning down the haste gained from Shamanism to reduce the cooldown pressure from Shaman DPS specializations.
- Bloodlust and Heroism from Shamanism now increases haste by 15% (was 20%) in PvP.
- Resolved an issue causing Malestrom Weapon spenders from Thorim’s Invocation during Doom Winds to deal more damage than intended.
- Warlock
- Affliction
- Developers’ notes: Hellcaller has underperformed compared to Soul Harvester and we would like to shrink that gap.
- Hellcaller: Blackened Soul damage increased by 35% in PvP combat.
- Hellcaller: Wither damage increased by 15% in PvP combat.
- Hellcaller: Mark of Xavius now causes Blackened Soul to deal 4% increased damage per stack of Wither in PvP combat (was 2%).
- Demonology
- Developers’ notes: For Demonology and Destruction, we’re pulling back on some of the previous reductions to Conflagrate and Ruination as they were proving to be a little heavy handed. We’re also bringing up the damage of core casts like Incinerate and Hand of Gul’dan to reward Warlocks more for successful casts.
- Hand of Gul’dan damage increased by 30% in PvP combat.
- Diabolist: Ruination damage increased by 100% in PvP combat.
- Destruction
- Incinerate damage increased by 30% in PvP combat.
- Conflagrate damage increased by 60% in PvP combat.
- Diabolist: Ruination damage increased by 100% in PvP combat.
- Warrior
- Developers’ notes: Berserker Roar’s duration has been overly disruptive. Decreasing it should open up more options when deciding how to handle its effect.
- Berserker Roar’s duration reduced to 5 seconds (was 10 seconds).
- Arms
- Developers’ notes: Arms’ overall pressure output has been slightly higher than we would like, so we’re tweaking their damage down to land them in a healthier spot.
- All damage reduced by 3% in PvP combat.
翻译
World of Warcraft: Midnight Hotfixes - May 22, 2026
发布时间:2026-05-23 07:08(北京时间)
本次改动主要偏向PvP。
原文
May 22, 2026
Classes
- Death Knight
- Unholy
- Resolved an issue causing Forbidden Ritual aura to remain permanently on the Death Knight.
- Druid
- Restoration
- Reduced the number of sounds and visuals that play when using the talent Flourish with Tranquility.
- Priest
- Discipline
- Master the Darkness can now be tracked in the cooldown manager.
Player versus Player
- There is no longer a cap on the total number of Bloody Tokens a player may accumulate.
- Resolved an issue that could prevent players from earningSlayer’s Rise Dominancewhile holding all bases.
- Paladin
- Protection
- Fixed an issue where Guardian of the Forgotten Queen could not be interrupted by some crowd control effects as intended.
With scheduled weekly maintenance in each region, we’ll make tuning adjustments that are primarily targeted at Hero Talents that are unperforming in various types of content.
In PvP combat, we’re continuing to improve underperforming specs, address over- and under-performing specs, and either increase or reduce burst damage for specs that need it or have a bit too much.
CLASSES
- DEMON HUNTER
- Developers’ notes: Aldrachi Reaver performance has been below its alternative Hero Talent options, so we’re buffing some of its effects to reduce the disparity.
- Havoc
- Death Sweep damage increased by 10%.
- Developers’ notes: This resolves an issue from a previous update where Blade Dance damage was increased, but Death Sweep’s damage was not correctly updated to match. The base damage of Death Sweep is intended to be 30% more than that of Blade Dance.
- Aldrachi Reaver: Reaver’s Glaive damage increased by 15%.
- Aldrachi Reaver: Warblade’s Hunger damage increased by 55%.
- Aldrachi Reaver: Wounded Quarry now deals 30% of Physical damage to the target of your Reaver’s Mark (was 25%).
- Vengeance
- Aldrachi Reaver: Reaver’s Glaive damage increased by 30%.
- Aldrachi Reaver: Warblade’s Hunger damage increased by 55%.
- Aldrachi Reaver: Wounded Quarry now deals 25% of Physical damage to the target of your Reaver’s Mark (was 20%).
- DRUID
- Feral
- All damage dealt increased by 4%.
- MAGE
- Arcane
- Developers’ notes: In addition to an overall damage buff, we’d like to get Sunfury’s damage closer to Spellslinger’s.
- All ability damage increased by 5%. Does not apply to PvP.
- Arcane Missiles damage increased by 10%. Does not apply to PvP.
- Sunfury: Burden of Power - Arcane Blast damage bonus increased to 30% (was 25%). Arcane Pulse damage bonus increased to 20% (was 15%).
- Fire
- Developers’ notes: These changes are intended to increase Fire’s single target damage. The value of the increase should be comparable for all Hero Talent options.
- Pyroblast damage increased by 8%. Does not apply to PvP.
- Frostfire: Frostfire Bolt damage increased by 5%. Does not apply to PvP.
- Frost
- Developers’ notes: Frostfire performance is farther behind Spellslinger than we’re happy with, so we’re boosting a number of its talents to increase their single target and AOE damage.
- Frostfire: Frostfire Bolt damage increased by 5%. Does not apply to PvP
- Frostfire: Duality - Pyroblast damage increased by 25%.
- Frostfire: Dualcasting Adept - Shatter damage bonus increased to 40% (was 15%).
- Frostfire: Heat Sink - Flurry damage bonus increased to 25% (was 10%).
- Frostfire: Blast Radius - Comet Storm damage bonus increased to 50% (was 20%).
- PALADIN
- Retribution
- Developers’ notes: Herald of the Sun has been trailing behind Templar in overall throughput. To improve its output, we’re extending its effective damage window by granting an additional Dawnlight charge. We’re also aiming to further improve its AoE performance by increasing the duration extension provided by Divine Storm.
- Wake of Ashes now causes the next 3 Holy Power spending abilities to apply a Dawnlight (was 2).
- Endless Gleam now extends Dawnlight’s duration by an additional 0.5 seconds when Divine Storm strikes at least 2 Dawnlights (was 0.3 seconds).
- PRIEST
- Holy
- Developers’ notes: We’re reducing the mana costs of some core spell casts so Holy Priest can feel more comfortable casting Prayer of Healing and Flash Heal, particularly in raid settings.
- Flash Heal mana cost reduced by 8%.
- Benediction mana cost reduced by 8%.
- Prayer of Mending mana cost reduced by 8%.
- Prayer of Healing has been reduced by 8%.
- ROGUE
- Developers’ notes: Deathstalker damage is below the other Hero Talent options for most content and damage profiles, especially for Assassination, and to the least degree for Subtlety single target output. Changes are targeted at improving Deathstalker’s total performance compared to each specialization’s alternative.
- Assassination
- Deathstalker: Deathstalker’s Mark damage increased by 30%.
- Deathstalker: Clear the Witnesses now increases Fan of Knives damage by 60% (was 40%).
- Deathstalker: Hunt Them Down damage increased by 25%.
- Deathstalker: Corrupt the Blood now increases Rupture damage by 20% (was 10%).
- Deathstalker: Darkest Night effect now increases Envenom damage by 35% (was 30%).
- Subtlety
- Deathstalker: Deathstalker’s Mark damage increased by 30%.
- Deathstalker: Clear the Witnesses now increases Shuriken Storm damage by 60% (was 40%).
- SHAMAN
- Elemental
- Farseer: Ancestral Spirits from the Farseer Hero Talent tree now benefit from the critical damage increase of the Elemental Fury talent.
- Restoration
- Developers’ notes: We’re adjusting the mana costs of some of Restoration Shaman’s basic spell casts to give them more room to spend mana on things like Chain Heal particularly in raid settings.
- The mana cost of Chain Heal, Healing Wave, and Riptide has been reduced by 5%.
- WARRIOR
- Developers’ notes: These change aim to improve Colossus’ performance in single target and Mountain Thane’s performance in AOE relative to other Hero Talent options.
- Arms
- Colossus: Practiced Strikes - Mortal Strike and Slam damage increased by 25% (was 15%). This change does not apply in PvP.
- Fury
- Mountain Thane: Thunder Blast damage increased by 30%. This change does not apply in PvP.
- Protection
- Colossus: Practiced Strikes - Shield Slam damage increased by 25% (was 15%). This change does not apply in PvP.
- Mountain Thane: Thunder Blast damage increased by 30%. This change does not apply in PvP.
PLAYER VERSUS PLAYER
- DEATH KNIGHT
- Unholy
- San’layn: Vampiric Strike damage increased by 30% in PvP combat.
- DRUID
- Feral
- Druid of the Claw: Ravage damage increased by 20% in PvP combat.
- Balance
- Elune’s Chosen: Lunar Calling now increases Starfire damage by an additional 20% in PvP combat.
- EVOKER
- Preservation
- Developers’ notes: Preservation has pulled ahead of the other healers partially due to their ability to withstand crowd control but also due to their raw healing output. We’re reducing some of their throughput capabilities and also the uptime on Nullifying Shroud to bring them in line.
- All healing reduced by 5% in PvP combat.
- Nullifying Shroud duration reduced to 3 seconds (was 4 seconds).
- Dream Breath instant healing reduced by 17% in PvP combat.
- HUNTER
- Survival
- Developers’ notes: Survival has a strong burst window with Takedown, but outside of that, they are lacking. We’d like to reduce the heavy burst of Takedown and redistribute that power to compensate.
- Takedown damage reduced by 25% in PvP.
- Damage of all spells and abilities increased by 6% in PvP.
- MAGE
- Fire
- Developers’ notes: We’d like to increase Fire’s steady state damage by adjusting Fireball to reward casting, and Meteor has been harder to justify picking up than we would like in PvP.
- Fireball and Frostfire Bolt damage increased by 35% in PvP combat.
- Meteor direct damage increased by 30% in PvP combat.
- PALADIN
- Holy
- Developers’ notes: Holy Light’s mana cost is more restrictive in PvP than intended, so we’re adjusting Divine Favor to make its use less punishing long-term.Divine Favor now reduces the mana cost of Holy Light by 30% (was 10%) in PvP combat.
- Fixed an issue that caused Denounce to not scale its damage with level or with buffs such as Avenging Wrath. This is about a 90% increase to its baseline output.
- Protection
- Developers’ notes: Protection Paladin’s damage capabilities have been higher than healthy for a spec with its utility.
- All damage reduced by 10% in PvP combat.
- Retribution
- Developers’ notes: We’re adjusting Divine Exaction’s effectiveness to reduce Retribution’s burst window.
- Templar: Divine Exaction down to 75% (was 150%) in PvP combat.
- PRIEST
- Holy
- Developers’ notes: We’re reducing the mana cost of a few core spells for Holy Priest this week (see PvE changes for details) which is intended to help with healing in longer engagements. Additionally, Archon has felt weak compared to Oracle, so we’re targeting a buff to Halo to improve its viability.
- Archon: Halo damage and healing increased by 25% in PvP combat.
- Shadow
- Developers’ notes: We feel Voidweaver is in a good position in PvP. Archon’s pressure is lacking in comparison, so we’re targeting some of its spells to improve its output.
- Archon: Halo damage and healing increased by 25% in PvP combat.
- Archon: Mind Flay Insanity damage increased by 25% in PvP combat.
- SHAMAN
- Enhancement
- Developers’ notes: Enhancement burst has been hard to react to during cooldowns due to a Maelstrom Weapon bug we’re fixing. In addition, we’re toning down the haste gained from Shamanism to reduce the cooldown pressure from Shaman DPS specializations.
- Bloodlust and Heroism from Shamanism now increases haste by 15% (was 20%) in PvP.
- Resolved an issue causing Malestrom Weapon spenders from Thorim’s Invocation during Doom Winds to deal more damage than intended.
- Elemental
- Developers’ notes: Elemental is often relying on Ascendance for kills due to its high burst potential. These changes are intended to increase overall pressure while reducing reliance on cooldowns to score skills.
- Bloodlust and Heroism from Shamanism now increases haste by 15% (was 20%)
- Ascendance now increases Elemental Overload damage by 10% in PvP Combat (was 25%).
- Lava Burst damage increased by 15% in PvP combat.
- Lightning Bolt damage increased by 15% in PvP combat.
- WARLOCK
- Affliction
- Developers’ notes: Hellcaller has underperformed compared to Soul Harvester, and we would like to shrink that gap.
- Hellcaller: Blackened Soul damage increased by 35% in PvP Combat.
- Hellcaller: Wither damage increased by 15% in PvP Combat.
- Hellcaller: Mark of Xavius now causes Blackened Soul to deal 4% increased damage per stack of Wither in PvP Combat (was 2%).
- Demonology
- Developers’ notes: For Demonology and Destruction, we’re pulling back on some of the previous reductions to Conflagrate and Ruination as they were proving to be a little heavy handed. We’re also bringing up the damage of core casts like Incinerate and Hand of Gul’dan to reward Warlocks more for successful casts.
- Hand of Gul’dan damage increased by 30% in PvP combat.
- Diabolist: Ruination damage increased by 100% in PvP combat.
- Destruction
- Incinerate damage increased by 30% in PvP combat.
- Conflagrate damage increased by 60% in PvP combat.
- Diabolist: Ruination damage increased by 100% in PvP combat.
- WARRIOR
- Developers’ notes: Berserker Roar’s duration has been overly disruptive. Decreasing it should open up more options when deciding how to handle its effect.
- Berserker Roar’s duration reduced to 5 seconds (was 10 seconds).
- Arms
- Developers’ notes: Arms’ overall pressure output has been slightly higher than we would like, so we’re tweaking their damage down to land them in a healthier spot.
- All damage reduced by 3% in PvP combat.
May 19, 2026
Classes
- Paladin
- Retribution
- Templar: Resolved an issue causing Hammer of Light to not cast properly in high haste situations.
- Warlock
- Affliction
- Fixed an issue where Soul Swap would carry Unstable Affliction stacks when entering or exiting an instanced area.
Dungeons and Raids
- March on Quel’Danas
- The Hall of Fame for players who have completed Mythic difficulty is now closed.
- Midnight Falls
- Fixed an issue causing The Dark Archangel to sometimes not cancel upon triggering the final phase on Mythic difficulty.
- Heaven’s Glaives maximum duration reduced to 1 minute (was 2 minutes).
- Reduced the spread of Midnight Crystals on Mythic difficulty.
- Starsplinter initial damage reduced by 20% on Mythic difficulty.
- Criticality damage reduced by 20%.
Items and Rewards
- There is no longer a cap on the amount of upgrade Crests that can be accumulated by each player.
Player versus Player
- There is no longer a cap on the amount of Conquest that can be earned, for the rest of Season 1.
Quests
- The repeatable “Legends of the Haranir” quests are now available to player-characters who belong to a Warband that includes a character who has completed the first-time versions of the quests, and they may now be obtained by more than one character in your warband per week.
With scheduled realm maintenance tomorrow, we’ll make the following changes.
Raids
March on Quel’Danas
- Midnight Falls
- Heaven’s Glaives maximum duration reduced to 1 minute (was 2 minutes).
- Reduced the spread of Midnight Crystals on Mythic difficulty.
- Starsplinter initial damage reduced by 20% on Mythic difficulty.
- Criticality damage reduced by 20%.
May 15, 2026
Achievements
- Reservation for Onewill now be granted to players who collect Mythic-tier fish meat multiple times in the same run.
- Additionally fixed issues with the Champion of Pahk creature in Abyss Anglers that caused it to disappear before players could catch it.
Classes
- Delves
- Nemesis Squads should no longer spawn under the world in Parhelion Plaza.
Decor Duel
- Hiders can no longer swap with Enchanted Decoys.
Dungeons and Raids
- The Voidspire
- A teleport pad now appears in the Isle of Quel’Danas for raid groups that used the raid shortcut and have bosses to defeat.
- Fallen-King Salhadaar
- Resolved an issue making the Broken Oath warning unmovable in Edit Mode.
Player versus Player
- Hunter
- Beast Mastery
- Bestial Wrath now displays as important on enemy nameplates.
May 12, 2026
Achievements
- Abyss Anglers: Depth Greaseno longer requires the Reinforced Joints upgrade.
Classes
- Death Knight
- Blood
- Developers’ notes: We are looking at smoothing out the damage intake of Blood outside of their cooldown window by increasing the consistency and uptime of their Apex Talent. To further help these windows of high damage intake we are also increasing their Health and Death Strike healing.
- Dancing Rune Weapon grants 25% Parry (was 20%).
- Blood Fortification grants 40% Stamina (was 35%).
- Improved Death Strike healing increased to 15% (was 5%).
- Dance of Midnight grants Dancing Rune Weapon for 8 seconds (was 6 seconds).
- Dance of Midnight chance to proc increased to 12.5% (was 10%).
- Unholy
- Death and Decay can now be tracked in the cooldown manager.
- Demon Hunter
- Vengeance
- Developers’ notes: Vengeance Demon Hunter’s baseline defenses are its most lacking, while cooldown availability and values are currently serving the spec well. As a result, we will be primarily targeting core values for Health and damage reduction, with an additional smaller increase specifically to Armor.
- Demonic Wards now reduces all damage taken by 12% (was 8%).
- Thick Skin now grants 55% increased Stamina (was 50%).
- Effectiveness of Mastery: Fel Blood increased by 20%.
- Void Reaver now causes Frailty to reduce damage taken by 5% (was 4%).
- Druid
- Guardian
- Thrash direct damage reduced by 25%.
- Elune’s Favored now heals for 15% of Arcane damage dealt (was 25%).
- Developers’ notes: These changes aim to bring this build closer to its expected output: high-damage relative to other tanks, but not abnormally so. Recent previous adjustments to Guardian have made the Elune’s Chosen build stronger than intended. With this tuning, we’re choosing to not break the Elune’s Chosen build or require the Apex talent. We have further plans to update the Guardian Apex Talent in a future patch to give us more flexibility with it and alleviate some of the current pain points for Druids.
- Hunter
- Marksmanship
- Corrected an issue where Explosive Shot applied from the Salvo talent did not properly grant Lock and Load from the Shrapnel Shot talent when applied.
- Paladin
- Protection
- Developers’ notes: With these changes, we’re aiming to improve baseline durability for Protection Paladins by increasing passive effects which contribute to effective health. We’re also addressing on-demand survivability with adjustments to defensive cooldown coverage and strength.
- Blessing of Dusk reduces damage taken by up to 20%, increasing as your health decreases (was 10%).
- Sanctified Plates increases stamina by 7/15% (was 5/10%).
- Ardent Defender duration increased to 12 seconds (was 8 seconds).
- Ardent Defender now reduces damage taken by 30% (was 20%).
- Sentinel duration increased to 20 seconds (was 16 seconds).
- Shaman
- Restoration
- Corrected an issue where Downpour would consume Nature’s Swiftness and Ancestral Swiftness.
- Warlock
- Diabolist: Fixed an issue where Diabolic Oculi would target creatures that are not in combat with their summoner.
- Warrior
- Protection
- Developers’ notes: Protection melee damage mitigation is quite strong, but is a bit behind for magical attacks and damage-over-time effects. These changes are aimed at strengthening those areas as well as making it easier to maintain healthy Ignore Pain values.
- Fight Through Flames reduces magic damage taken by 6% (was 4%).
- Phalanx reduces damage enemies deal to you by 8% (was 5%).
- Ignore Pain effectiveness increased by 8%.
Delves
- Light spores in Sunkiller Sanctum should no longer interrupt channeled spells.
Housing
- Players who purchased the Roofus bundle can now buy additional copies of the decor in that bundle from promotional decor resupply vendors in Stormwind (Tuuran), Orgrimmar (Gabbi), and Silvermoon City (Dennia Silvertongue).
Items
- Fixed an issue where the Dundun’s Abundant Travel Method toy would teleport players to the incorrect location.
- Fixed an issue preventing weapons and trinkets crafted before 12.0.5 from being eligible for Ascendant Voidcore upgrades.
Prey
- Removed the once per week restriction on Preferential Killing which generates a hunt with custom parameters. Players may complete Custom Hunts as often as desired after reaching rank 10 in the Season 1 Prey Journey, but subsequent Custom Hunts in a week give reduced rewards.
- Increased Prey hunt progress gained from completing World Quests, defeating Ambushes, delivering Ripostes, and interacting with Remnants of Anguish.
- Removed Hunter’s Momentum from Hard and Nightmare mode Prey hunts.
- Significantly increased the number of the Coalescing Anguish spawns in the outdoor world.
Player versus Player
- Significantly increased rating gains from completing 2v2, 3v3, and Solo Shuffle matches.
- Developers’ notes: This adjustment is intended to meaningfully improve progression as the season continues to support healthier ladder movement. We’ll continue to monitor rating distribution and make further adjustments if needed.
Void Assaults
- Increased the progress gained for certain Void Assault steps.
World of Warcraft: Midnight Hotfixes - May 8, 2026
发布时间:2026-05-09 08:44(北京时间)
本次更新修复了多个PVE相关的问题,包括地下城、任务和用户界面错误。
原文
May 8, 2026
Abyss Anglers
- Resolved an issue in Abyss Anglers where some players weren’t able to complete the AchievementDepth Grease, even if they had met the correct conditions.
Classes
- Monk
- Mistweaver
- Fixed an issue that caused Rushing Wind Kick’s heal to sometimes fail.
Dungeons and Raids
- Magisters Terrace
- Fixed an issue where sometimes Gemellus would fail to resume using abilities if a player died during Astral Grasp.
- Nexus-Point Xenas
- Fixed an issue causing Mana Batteries to appear as a neutral faction while casting Corespark Overload.
- The Voidspire
- Using the raid skip no longer causes players to automatically teleport when returning to the entrance.
Quests
- Fixed an issue that prevented repeat play of “The Story of the Cauldron of Echoes”.
- Resolved an issue where players could be blocked from accepting “Rescue in the Shadows” if they had completed “Crypt in the Mist” during the Zul’Aman campaign.
User Interface
- Fixed a bug causing Wings of the Void to unintentionally appear in the Spellbook.