New!World of Warcraft: Midnight Hotfixes - April 9
发布时间:2026-04-10 06:02(北京时间)
本次更新主要针对PVE内容进行了多项职业技能、地下城及任务的bug修复和机制调整。
原文
April 9, 2026
Classes
- Hunter
- Beast Mastery
- Corrected an issue where the Wild Instincts talent could cause more damage than intended when fighting a single target.
- Priest
- Discipline
- Oracle: Fixed an issue where Blaze of Light would not apply its slow effect on enemies.
- Holy
- Oracle: Fixed an issue causing Preemptive Care to increase the duration of Renews from Lasting Words by 25%, instead of the intended 40%.
- Warlock
- Demonology
- Fixed an issue where demons summoned by Dominion of Argus would not prioritize your target.
- Diabolist: Fixed an issue where Diabolist demons would not prioritize your target.
- Diabolist: Overlord, Mother of Chaos, and Pit Lord should no longer be summoned when Diabolic Art is removed if their summoner is not in combat.
Delves
- Valeera now speaks less frequently in Delves.
Dungeons and Raids
- Magisters’ Terrace
- Fixed a rare issue where it was possible for non-boss enemies to fail to spawn correctly.
- The Dreamrift
- Chimaerus the Undreamt God
- Resolved an issue where Chimaerus could become stuck in the environment.
- The Voidspire
- Crown of the Cosmos
- The second target of Grasp of Emptiness in Mythic difficulty will now prefer non-healer specialized characters.
Horrific Visions
- Fixed a bug where completion credit for Oblivion Elemental in Vision of Orgimmar was not granted if the player killed it too quickly.
Quests
- “Midnight: Legends of the Haranir” is no longer among the weekly activity choice selection options.
- Developers’ notes: “Legends of the Haranir” quests are only completable once weekly per Warband, but this weekly activity was available to all characters. This change resolves a case where players who already completed their weekly Legends of the Haranir quest on one character would be prevented from completing the weekly activity on an alt.
April 7, 2026
Classes
- Death Knight
- Blood
- Melee auto-attack damage increased by 25%.
- Death Strike damage increased by 12%.
- Blood Fortification armor increased to 45% (was 35%).
- Bone Shield now increases armor by 180% of Strength (was 150%).
- Frost
- Developers’ notes: Frost Death Knight is behind our expectations in single target damage, so we’re increasing Obliterate and Frost Strike damage to give a more targeted boost in single target scenarios, along with a damage increase to Frostbane to help Rider of the Apocalypse in multi-target scenarios.
- Obliterate damage increased by 12%. Not applied to PvP combat.
- Frost Strike and Frostbane damage increased by 15%. Not applied to PvP combat.
- Unholy
- Resolved an issue causing the tier set aura Blighted to interfere with Nazgrim’s Conquest value increases.
- Demon Hunter
- Vengeance
- Developers’ notes: Vengeance single target damage has remained below expectations, so single target damage sources are being increased.
- Melee auto-attack damage increased by 40%.
- Focused Cleave damage bonus for Soul Cleave’s primary target increased to 60% (was 50%).
- Soul Carver damage increased by 50%.
- Druid
- Balance
- Starfall damage increased by 16%. Not applied to PvP combat.
- Ascendant Eclipses’ Lunar Bolt damage increased by 10%. Not applied to PvP combat.
- Guardian
- Scintillating Moonlight now causes Moonfire to reduce damage dealt to you by 6%/12% (was 5%/10%).
- Rend and Tear now causes Thrash to reduce the target’s damage done to you by 3% per stack (was 2%).
- Evoker
- Augmentation
- Ebon Might’s radius for applying to allies increased to 500 yds (was 100 yds).
- Devastation
- Developers’ notes: Flameshaper’s performance in single target scenarios is less competitive with Scalecommander than desired. This adjustment is intended to increase Flameshaper’s viability, without invalidating the time and effort Evokers have put into learning how to play Scalecommander effectively.
- Flameshaper: Consume Flame now causes Disintegrate to detonate 150% of Fire Breath damage (was 115%).
- Paladin
- Holy
- Developers’ notes: Holy Paladins healing output is behind our expectations, so we’re targeting an increase to their holy power spenders to reinforce their core gameplay loop and make using resources more satisfying.
- Word of Glory healing increased by 20%. This also applies to Eternal Flame and its periodic healing.
- Light of Dawn healing increased by 20%.
- Protection
- Developers’ notes: We’re observing that Protection Paladins are experiencing difficulty with magical damage and periodic damage in Mythic+ dungeons. Our intent with these adjustments is to improve survivability and agency with a combination of upfront damage reduction and self-healing.
- Auto-attack damage increased by 50%. Not applied to PvP combat.
- Glory of the Vanguard (Rank 2/Rank 3) increases Judgment damage by 20%/40% (was 10%/20%). Not applied to PvP combat.
- Glory of the Vanguard (Rank 4) increases Shield of the Righteous’ damage to your primary target by 100% (was 50%). Not applied to PvP combat.
- Greater Judgment causes the target to take 50% increased damage from your next Shield of the Righteous (was 40%). Not applied to PvP combat.
- Imbued Shield reduces magical damage taken by 12% (was 10%).
- Redoubt increases armor by up to 60% based on missing health (was 50%).
- Light of the Titans’ healing is increased by 200% when afflicted by a harmful periodic effect (was 100%).
- Monk
- Brewmaster
- Developers’ notes: Moving into Midnight, Brewmasters gained a significant amount of self-healing. While this has shored up one of the spec’s longstanding weaknesses, we’re finding the total of their defensive capability is a bit too potent. These changes aim to tone down self-healing and narrow the gap between Monks and other tank specializations.
- Vital Flame now causes you to heal for 40% of all Fire or Nature damage dealt by your spells and abilities (was 50%).
- Shado-Pan: Predictive Training now reduces all damage taken by 8% (was 10%).
- Windwalker
- Fists of Fury now deals 60% of its primary target damage to other targets (was 54%).
- Rogue
- Assassination
- Caustic Spatter causes 20% of your Nature damage to hit nearby enemies (was 18%).
- Garrote and Rupture damage increased by 5%.
- Fan of Knives and Crimson Tempest damage increased by 10%.
- Outlaw
- All damage increased by 4%.
- Blade Flurry causes your abilities to strike nearby enemies for 28% of damage dealt (was 30%).
- Fatebound: Fate Intertwined increases the percent of damage Blade Flurry spreads by 5 (was 6).
- Trickster: Nimble Flurry increases Blade Flurry damage by 25% while Flawless Form is active (was 30%).
- Shaman
- Enhancement
- Developers’ notes: We are making some adjustments for Enhancement that are aimed at helping consistent damage sources outside of burst windows, while slightly skewed towards bringing Stormbringer’s performance closer to Totemic.
- Lightning Bolt damage increased by 8%. Not applied to PvP combat.
- Chain Lightning damage increased by 25%. Not applied to PvP combat.
- Crash Lightning initial impact damage increased by 20%. Not applied to PvP combat.
- Crash Lightning weapon enhancement effect damage increased by 10%. Not applied to PvP combat.
- Stormstrike and Windstrike damage increased by 15%. Not applied to PvP combat.
- Warlock
- Fixed an issue where Infernal Beneficiary would not heal for the intended amount if Drain Life was specifically used on Delve enemies.
- Demonology
- Fixed an issue where Demonic Knowledge could activate more than intended.
- Fixed an issue where Demonic Brutality increased critical damage dealt by pets by 260%, rather than the intended 230%.
Delves
- Consecrated Chalice stacks of Hope will no longer fall off outside of combat.
- Fixed an issue that could sometimes cause Valeera to take increased damage in Gulf of Memory.
Dungeons and Raids
- Magisters’ Terrace
- Addressed an issue in Degentrius’ encounter where there can be multiple instances of Unstable Void Essence active.
- Addressed an issue where enemies on the way to Seranel Sunlash can fail to spawn in Mythic+ if Arcanotron Custos is defeated in Mythic in the same instance.
- Nexus-Point Xenas
- Addressed an issue preventing Smudges from continuing their actions.
- Skyreach
- Addressed an issue where players can get stuck in combat after wiping in Rukhran’s encounter.
- Players falling off the platform during the Rukhran encounter will now be teleported back to the platform.
- March on Quel’danas
- Belo’ren, Child of Al’ar
- Belo’ren’s stage one health reduced by 10% on Mythic difficulty.
- Infused Quills now targets fewer players over the course of the encounter on Mythic difficulty.
- Ember Rebirth’s damaging effect has been greatly reduced on Mythic difficulty.
- Guardian’s Edict now empowers Belo’ren’s damage by 20% on all difficulties.
- Light Dive and Void Dive damage greatly reduced on all difficulties.
- Light Echo and Void Echo damage reduced on Heroic and Mythic difficulty.
- The Dreamrift
- Chimaerus the Undreamt God Swarming Shade health reduced up to 35% in stage one in non-Mythic difficulties, for smaller raid sizes.
- Haunting Essence health reduced up to 29% in stage one in non-Mythic difficulties, for smaller raid sizes.
- Colossal Horror health reduced up to 10% in Stage One in non-Mythic difficulties, for smaller raid sizes.
- The Voidspire
- Vaelgor and Ezzorak
- Reduced the number of players needed to fully reduce Gloom’s power by 1 on Heroic and Normal difficulties.
- Reduced Voidorb health by up to 10% as group sizes decrease from 30-player to 10-player.
- Lightblinded Vanguard
- Trampled damage reduced by 50%.
- Crown of the Cosmos
- Demiar, Morium, and Vorelus health reduced by up to 14% in non-Mythic difficulties, for smaller raid sizes.
- Alleria and Rift Simulacrum health reduced by up to 10% in non-Mythic difficulties, for smaller raid sizes.
- Null Corona healing absorb reduced by up to 24% in non-Mythic difficulties, for smaller raid sizes.
- Void Expulsion damage reduced by up to 10% in non-Mythic difficulties, for smaller raid sizes.
- Cosmic Barrier damage absorb reduced by up to 10% in non-Mythic difficulties, for smaller raid sizes.
- Gravity Collapse damage reduced by up to 12% in non-Mythic difficulties, for smaller raid sizes.
Items
- Light Company Guidon is now eligible for Tank specializations.
Player versus Player
- Demon Hunter
- Fixed an issue causing Illidari Knowledge to reduce magic damage taken by 1.8% per point instead of 2% per point in PvP combat.
- Devourer
- Developers’ notes: We’re increasing passive mitigation for Devourer as their survivability in PvP was lower than we liked. We’re also making another pass at lowering the burst potential from both hero talent trees and increasing overall damage to compensate.
- All damage done increased by 8% in PvP combat.
- Illidari Knowledge now reduces magic damage taken by 4%/8% in PvP combat (was 1.8%/3.6%).
- Armor of Souls now increases Armor by 100% (was 50%).
- Void-Scarred: Voidsurge damage reduced by 20% in PvP combat.
- Annihilator: Voidfall Meteor damage reduced by 10% in PvP combat.
- Annihilator: Otherworldly Focus now increases Collapsing Star and Voidfall Meteor damage by 15% when striking a single target in PvP combat (was 35%).
- Hunter
- Beast Mastery
- All damage reduced by 5% in PvP combat.
- Monk
- Windwalker
- Developers’ notes: We are targeting a couple sources of burst damage as well as overall damage for Windwalker Monks to reduce their outlier burst capabilities and tweak down their overall pressure.
- All damage reduced by 3% in PvP combat.
- Glory of the Dawn damage reduced by 50% in PvP combat.
- Weapon of Wind now increases damage during Zenith by 5% in PvP combat (was 10%).
- Paladin
- Protection
- Developers’ notes: We’re taking another pass at reducing the strength of Protection Paladins, targeting some of their burst and healing capabilities.
- All healing done reduced by 10% in PvP combat.
- Glory of the Vanguard damage reduced by 25% in PvP combat.
- Rogue
- Assassination
- Developers’ notes: Mutilate has fallen behind its expected contribution in PvP combat. A sizeable buff is being applied, intended to improve steady damage output.
- Mutilate damage increased by 180% in PvP combat.
- Outlaw
- Developers’ notes: Outlaw has been overly reliant on Adrenaline Rush and lacks damage outside of those windows. These changes increase overall damage while keeping Adrenaline Rush effective.
- All ability damage increased by 8% in PvP combat.
- Menacing Rush damage bonus during Adrenaline Rush reduced to 10% in PvP combat (was 20%).
- Subtlety
- Trickster: Flawless Form now increases the damage of finishing moves by 2% per stack (was 4%).
- Shaman
- Restoration
- Healing Wave healing increased by 20% in PvP combat.
- Warlock
- Affliction
- All damage done increased by 12% in PvP combat.
- Unstable Affliction damage increased by 15% in PvP combat.
- Warrior
- Arms
- Developers’ notes: Our goal for Arms Warrior is to increase their overall damage as their consistent pressure has been lower than we would like. We’re also reducing the effectiveness of the Colossus burst window as its damage was condensed into too small of a time period.
- All damage increased by 3% in PvP combat.
- Rend damage increased by 15% in PvP combat.
- Deep Wounds damage increased by 100% in PvP combat.
- Colossus: Demolish damage reduced by 15% in PvP combat.
- Colossus: Celeritous Conclusion now causes the final strike from Demolish to increase the critical strike chance of your next Mortal Strike by 15% (was 100%).
Quests
- Fixed an issue with the Voidstorm world quest “Encountering the Unexpected” where enemies could take a long time to respawn.
- Players who have completed “March on Quel’Danas” should no longer be offered the quest on that character again.
User Interface
- Lowered the display priority for certain visual effects associated with some Professions embellishments.
With scheduled weekly maintenance tomorrow, we’ll make the following adjustments to several raid encounters.
Dungeons and Raids
- March on Quel’danas
- Belo’ren, Child of Al’ar
- Belo’ren’s stage one health reduced by 10% on Mythic difficulty.
- Infused Quills now targets fewer players over the course of the encounter on Mythic difficulty.
- Ember Rebirth’s damaging effect has been greatly reduced on Mythic difficulty.
- Guardian’s Edict now empowers Belo’ren’s damage by 20% on all difficulties.
- Light Dive and Void Dive damage greatly reduced on all difficulties.
- Light Echo and Void Echo damage reduced on Heroic and Mythic difficulty.
- The Dreamrift
- Chimaerus the Undreamt God Swarming Shade health reduced up to 35% in stage one in non-Mythic difficulties, for smaller raid sizes.
- Haunting Essence health reduced up to 29% in stage one in non-Mythic difficulties, for smaller raid sizes.
- Colossal Horror health reduced up to 10% in Stage One in non-Mythic difficulties, for smaller raid sizes.
- The Voidspire
- Vaelgor and Ezzorak
- Reduced the number of players needed to fully reduce Gloom’s power by 1 on Heroic and Normal difficulties.
- Reduced Voidorb health by up to 10% as group sizes decrease from 30-player to 10-player.
- Lightblinded Vanguard
- Trampled damage reduced by 50%.
- Crown of the Cosmos
- Demiar, Morium, and Vorelus health reduced by up to 14% in non-Mythic difficulties, for smaller raid sizes.
- Alleria and Rift Simulacrum health reduced by up to 10% in non-Mythic difficulties, for smaller raid sizes.
- Null Corona healing absorb reduced by up to 24% in non-Mythic difficulties, for smaller raid sizes.
- Void Expulsion damage reduced by up to 10% in non-Mythic difficulties, for smaller raid sizes.
- Cosmic Barrier damage absorb reduced by up to 10% in non-Mythic difficulties, for smaller raid sizes.
- Gravity Collapse damage reduced by up to 12% in non-Mythic difficulties, for smaller raid sizes.
April 3, 2026
Classes
- Death Knight
- Unholy
- Resolved an issue causing Putrefy to not function during the Ick and Krick fight in Pit of Saron.
- Midnight Season 1 4-Set Bonus – Blighted can no longer be canceled.
- Druid
- Restoration
- Reforestation no longer stacks while out of combat in raid instances.
- Warlock
- Destruction
- Diabolist: Fixed an issue where Eye Explosion would not activate from Chaos Bolt.
Delves
- Sunkiller Sanctum
- Characters will no longer be teleported outside of the delve if they die after defeating the boss.
Dungeons and Raids
- Magisters’ Terrace
- Spellwoven Familiar health reduced by 20% and now contributes to enemy forces.
- Nexus-Point Xenas
- Lothraxion
- Addressed an issue where Brilliant Dispersion can inflict multiple instances of damage to target players.
- Pit of Saron
- Arcanist Cadaver
- Now marked as an elite creature, its damage and health are unchanged.
- Now has a mana bar.
- Visual effects and size adjusted to improve visibility.
- Skyreach
- Improved visibility on Suntalon when afflicted with Mark of Death.
- Rukhran
- Addressed an issue where Screech can be triggered when it is in melee combat with a player.
- The Voidspire
- Vorasius
- Increased the visibility of the impact zones of Vorasius’ Shadowclaw Slam.
- Shadowclaw Slam’s visual should now more accurately reflect its area-of-effect.
- Vaelgor and Ezzorak
- Improved the visual clarity for the target of Dread Breath.
- Lightblinded Vanguard
- Improved the visual clarity of Avenger’s Shield and Divine Toll.
- Resolved an issue where Divine Toll could hit players multiple times.
Items
- The Sun Darter Hatchling check for Mind-Seeker progress will no longer reset.
- Developers’ notes: We’re releasing this fix early to prevent additional players from encountering the issue. A follow-up change is planned for 12.0.5 that will detect if the Sun Darter Hatchling has been unlocked on your account.
Quests
- Arator should be visible again to turn in “Battle of the Bridge” on alternate characters.
For our PvE tuning this week, we are taking another pass focused on increasing underperforming specs in both raid and Mythic+ dungeons. In addition, we are making a few adjustments for most tank specs to increase their survivability and to help bridge the gap between tank performance.
For PvP, we are continuing to buff underperforming specs, monitoring healer balance, and reducing burst damage from specs that can land kills in short windows.
As we move forward, we will continue to monitor spec performance with our next tuning pass focused on Hero Talent diversity as well as continue to monitor overall class and spec balance across game modes. Thank you for the continued feedback.
Classes
- Death Knight
- Blood
- Melee auto-attack damage increased by 25%
- Death Strike damage increased by 12%.
- Blood Fortification armor increased to 45% (was 35%).
- Bone Shield now increases armor by 180% of Strength (was 150%).
- Frost
- Developers’ notes: Frost Death Knight is behind our expectations in single target damage, so we’re increasing Obliterate and Frost Strike damage to give a more targeted boost in single target scenarios. We also included a damage increase to Frostbane to help Rider of the Apocalypse in multi-target scenarios.
- Obliterate damage increased by 12%. Not applied to PvP combat.
- Frost Strike and Frostbane damage increased by 15%. Not applied to PvP combat.
- Demon Hunter
- Vengeance
- Developers’ notes: Vengeance single target damage has remained below our expectations. Single target damage sources are being increased.
- Melee auto-attack damage increased by 40%.
- Focused Cleave damage bonus for Soul Cleave’s primary target increased to 60% (was 50%).
- Soul Carver damage increased by 50%.
- Druid
- Balance
- Starfall damage increased by 16%. Not applied to PvP combat.
- Ascendant Eclipses’ Lunar Bolt damage increased by 10%. Not applied to PvP combat.
- Guardian
- Scintillating Moonlight now causes Moonfire to reduce damage dealt to you by 6%/12% (was 5%/10%).
- Rend and Tear now causes Thrash to reduce the target’s damage done to you by 3% per stack (was 2%).
- Evoker
- Devastation
- Developers’ notes: Flameshaper’s performance in single target scenarios is less competitive with Scalecommander than desired. This adjustment is intended to increase Flameshaper’s viability, without invalidating the time and effort Evokers have put into learning how to play Scalecommander effectively.
- Flameshaper: Consume Flame now causes Disintegrate to detonate 150% of Fire Breath damage (was 115%).
- Paladin
- Protection
- Developers’ notes: We’re observing that Protection Paladins are experiencing difficulty with magical damage and periodic damage in Mythic+ dungeons. Our intent with these adjustments is to improve survivability and agency with a combination of upfront damage reduction and self-healing.
- Auto-attack damage increased by 50%. Not applied to PvP combat.
- Glory of the Vanguard (Rank 2/Rank 3) increases Judgment damage by 20%/40% (was 10%/20%). Not applied to PvP combat.
- Glory of the Vanguard (Rank 4) increases Shield of the Righteous’ damage to your primary target by 100% (was 50%). Not applied to PvP combat.
- Greater Judgment causes the target to take 50% increased damage from your next Shield of the Righteous (was 40%). Not applied to PvP combat.
- Imbued Shield reduces magical damage taken by 12% (was 10%).
- Redoubt increases armor by up to 60% based on missing health (was 50%).
- Light of the Titans’ healing is increased by 200% when afflicted by a harmful periodic effect (was 100%).
- Holy
- Developers’ notes: Holy Paladins healing output is behind our expectations, so we’re targeting an increase to their holy power spenders to reinforce their core gameplay loop and make using resources more satisfying.
- Word of Glory healing increased by 20%. This also applies to Eternal Flame and its periodic healing.
- Light of Dawn healing increased by 20%.
- Monk
- Brewmaster
- Developers’ notes: Moving into Midnight, Brewmasters gained a significant amount of self-healing. While this has shored up one of the spec’s longstanding weaknesses, we’re finding the total of their defensive capability is a bit too potent. These changes aim to tone down self-healing and narrow the gap between Monks and other tank specializations.
- Vital Flame now causes you to heal for 40% of all Fire or Nature damage dealt by your spells and abilities (was 50%).
- Shado-Pan: Predictive Training now reduces all damage taken by 8% (was 10%).
- Windwalker
- Fists of Fury now deals 60% of its primary target damage to other targets (was 54%).
- Rogue
- Assassination
- Caustic Spatter causes 20% of your Nature damage to hit nearby enemies (was 18%).
- Garrote and Rupture damage increased by 5%.
- Fan of Knives and Crimson Tempest damage increased by 10%.
- Outlaw
- All damage increased by 4%.
- Blade Flurry causes your abilities to strike nearby enemies for 28% of damage dealt (was 30%).
- Fatebound: Fate Intertwined increases the percent of damage Blade Flurry spreads by 5 (was 6).
- Trickster: Nimble Flurry increases Blade Flurry damage by 25% while Flawless Form is active (was 30%).
- Shaman
- Enhancement
- Developers’ notes: We are making some adjustments for Enhancement that are aimed at helping consistent damage sources outside of burst windows, while slightly skewed towards bringing Stormbringer’s performance closer to Totemic.
- Lightning Bolt damage increased by 8%. Not applied to PvP combat.
- Chain Lightning damage increased by 25%. Not applied to PvP combat.
- Crash Lightning initial impact damage increased by 20%. Not applied to PvP combat.
- Crash Lightning weapon enhancement effect damage increased by 10%. Not applied to PvP combat.
- Stormstrike and Windstrike damage increased by 15%. Not applied to PvP combat.
Player versus Player
- Demon Hunter
- Fixed an issue causing Illidari Knowledge to reduce magic damage taken by 1.8% per point instead of 2% per point in PvP combat.
- Devourer
- Developers’ notes: We’re increasing passive mitigation for Devourer as their survivability in PvP was lower than we liked. We’re also making another pass at lowering the burst potential from both hero talent trees and increasing overall damage to compensate.
- All damage done increased by 8% in PvP combat.
- Illidari Knowledge now reduces magic damage taken by 4%/8% in PvP combat (was 1.8%/3.6%).
- Armor of Souls now increases Armor by 100% (was 50%).
- Void-Scarred: Voidsurge damage reduced by 20% in PvP combat.
- Annihilator: Voidfall Meteor damage reduced by 10% in PvP combat.
- Annihilator: Otherworldly Focus now increases Collapsing Star and Voidfall Meteor damage by 15% when striking a single target in PvP combat (was 35%).
- Hunter
- Beast Mastery
- All damage reduced by 5% in PvP combat.
- Monk
- Windwalker
- Developers’ notes: We are targeting a couple sources of burst damage as well as overall damage for Windwalker Monks to reduce their outlier burst capabilities and tweak down their overall pressure.
- All damage reduced by 3% in PvP combat.
- Glory of the Dawn damage reduced by 50% in PvP combat.
- Weapon of Wind now increases damage during Zenith by 5% in PvP combat (was 10%).
- Paladin
- Protection
- Developers’ notes: We’re taking another pass at reducing the strength of Protection Paladins, targeting some of their burst and healing capabilities.
- All healing done reduced by 10% in PvP combat.
- Glory of the Vanguard damage reduced by 25% in PvP combat.
- Rogue
- Assassination
- Developers’ notes: Mutilate has fallen behind its expected contribution in PvP combat. A sizeable buff is being applied, intended to improve steady damage output.
- Mutilate damage increased by 180% in PvP combat.
- Outlaw
- Developers’ notes: Outlaw has been overly reliant on Adrenaline Rush and lacks damage outside of those windows. These changes increase overall damage while keeping Adrenaline Rush effective.
- All ability damage increased by 8% in PvP combat.
- Menacing Rush damage bonus during Adrenaline Rush reduced to 10% in PvP combat (was 20%)
- Subtlety
- Trickster: Flawless Form now increases the damage of finishing moves by 2% per stack (was 4%).
- Shaman
- Restoration
- Healing Wave healing increased by 20% in PvP combat.
- Warlock
- Affliction
- All damage done increased by 12% in PvP combat.
- Unstable Affliction damage increased by 15% in PvP combat.
- Warrior
- Arms
- Developers’ notes: Our goal for Arms Warrior is to increase their overall damage as their consistent pressure has been lower than we would like. We’re also reducing the effectiveness of their Colossus burst window as its damage was condensed into too small of a time period.
- All damage increased by 3% in PvP combat.
- Rend damage increased by 15% in PvP combat.
- Deep Wounds damage increased by 100% in PvP combat.
- Colossus: Demolish damage reduced by 15% in PvP combat.
- Colossus: Celeritous Conclusion now causes the final strike from Demolish to increase the critical strike chance of your next Mortal Strike by 15% (was 100%).
April 2, 2026
Classes
- Druid
- Feral
- Overflowing Power stack aura is now excluded from the Secret Values system.
- Paladin
- Retribution
- Resolved an issue causing Hammer of Wrath to not interface with Mastery: Highlord’s Judgment.
- Herald of the Sun
- Resolved an issue causing Morning Star’s increased damage effect on Dawnlight to stop functioning when the second Dawnlight is applied to the same target.
- Resolved an issue with Empyrean Legacy causing Dawnlight targeting to become inconsistent.
- Resolved an issue causing Dawnlights to target critters and pets with Divine Storm.
- Resolved an issue causing Morning Star to benefit Paladins outside of the caster.
- Rogue
- Assassination
- Garrotes applied with Improved Garrote and spread by Crimson Tempest now correctly update their damage when the rogue’s stats change.
- Improved Garrotes spread by Crimson Tempest now correctly show the empowered version of the Garrote icon on enemy nameplates.
Dungeons
- Mythic+
- Addressed an issue where Voidbound Emissary would despawn immediately after spawning.
- Timewalking
- Fixed an issue where Timewalking dungeon items obtained while leveling required a higher character level than intended.
Items
- Soulhunter’s Mask has been renamed to Shroud of the Soulhunter.
- Scabrous Zombie Leather Belt has been renamed to Scabrous Zombie Belt.
Quests
- Archmage Aethas Sunreaver has decided to make himself visible at the Bazaar in Silvermoon City for characters who had one of his quests shared and were unable to see him to complete it.
Here are today’s hotfixes:
April 1, 2026
Abundance
- To address latency issues, Abundant Harvests will no longer be available in the zone where a World Boss is active that week.
Classes
- Demon Hunter
- Devourer
- Fixed an issue causing Void Ray and Eradicate to strike enemies extremely high in the air.
- Hunter
- Fixed an issue where Primal Rage was failing to cast when used with Command Pet.
- Survival
- Sentinel: Fixed an issue causing area damage spells like Wildfire Bomb and Boomstick to not consistently apply Sentinel’s Mark to their primary target.
- Priest
- Discipline
- Fixed an issue causing Revel in Darkness to not increase the damage of Shadow Word: Pain.
Delves
- Fixed an issue where Restored Coffer Keys purchased from Naleidea Rivergleam were not being added to your currency.
Dungeons and Raids
- Maisara Caverns
- Fixed an issue where Voidbound Emissary can spawn during Rak’tul’s intermission on Mythic+ difficulty.
- March on Quel’Danas
- Belo’ren
- Fixed an issue with Eternal Burns not applying correctly to players.
- Fixed an issue where Light and Void Embers would fail to Dive Bomb if the target died.
- Fixed an issue where Void Patch appeared slightly larger than Light Patch.
- Fixed an issue where tanks could be infused with the same feather color.
- Timewalking
- Fixed an issue where enemies inside Timewalking difficulty dungeons and raids had more health than intended.
Items
- Stoic Eversong Diamonds now provide their armor bonus when socketed.
Player versus Player
- Paladin
- Searing Glare now shows as an important aura on raid frames.
- Ultimate Sacrifice now shows as a big defensive on raid frames and shows as a buff on enemy nameplates.
- Shaman
- Enhancement
- Doom Winds and Ascendance now show on enemy nameplate buffs.
Quests
- Arator should now be available if players have both “The Battle of the Bridge” and “March on Quel’Danas” ready to turn in.
- Lor’themar should now allow players to turn in “No Loose Ends” during the Gathering of the Elves.
March 31, 2026
Classes
- Death Knight
- Frost
- All damage dealt increased by 4%. Not applied to PvP combat.
- Demon Hunter
- Devourer
- Shift is now correctly affected by Evoker’s Blessing of the Bronze and Time Spiral spells.
- Druid
- Feral
- All damage dealt increased by 3%. Not applied to PvP combat.
- Frantic Frenzy damage reduced by 8%. Not applied to PvP combat.
- Developers’ notes: Our intention here is to improve Feral damage in raids, without increasing their damage in M+, which is already competitive.
- Hunter
- Fixed an issue where Hunter’s Mark’s effect could stack multiple times.
- Beast Mastery
- All damage dealt by you and your pets increased by 4%. Not applied to PvP combat.
- Survival
- All damage dealt by you and your pets increased by 4%.
- Mage
- Arcane
- Sunfury: Burden of Power now increases Arcane Blast damage by 25% (was 5%) and Arcane Pulse damage by 15% (was 5%).
- Developers’ notes: Arcane Sunfury is a bit farther behind our expectations in single target damage.
- Fire
- Fixed an issue causing the Single-Button Assistant and Assisted Highlight to not suggest Flamestrike when the target-cast version of Flamestrike was talented.
- Monk
- Mistweaver
- Fixed an issue that caused Serene Vitality to not function.
- Paladin
- Fixed an issue causing Lightforged Blessing to not heal.
- Protection
- Guided Prayer no longer consumes Shining Light.
- Fixed an issue where Word of Glory was refunding an incorrect amount of mana.
- Fixed an issue where Afterimage’s casts of Word of Glory were consuming mana.
- Priest
- Shadow
- Developers’ notes: Shadow Word: Death has been lacking in damage, even in execute range, so we’re significantly increasing its damage to correct this. To increase damage in multi-target situations, we’re targeting some AoE-only sources and shifting some power from some single target sources of damage to Shadowy Apparition damage.
- Shadow Word: Death damage increased by 80%.
- Mind Blast and Void Blast damage reduced by 10%.
- Shadow Apparition and Void Apparition damage increased by 35%.
- Spectral Horrors now increases Shadowy Apparition damage against targets affected by Shadow Word: Madness by 30% (was 50%).
- Psychic Link causes direct damage spells to inflicts 25% of their damage on all targets afflicted by Vampiric Touch (was 20%).
- Void Spike from Things from Beyond now deals 25% additional damage to secondary targets.
- Mind Sear from Void Lashers now deals 25% additional damage.
- Warlock
- Demonology
- Fixed an issue where the chance to generate a Demonic Core from a Wild Imp fading was lower than the intended amount.
- Fixed an issue where Antoran Jailer would stop attacking enemies if they fly.
- Fixed an issue where Antoran Inquisitor would not cast Mind Sear if it was spawned out of range.
- Destruction
- Fixed an issue where Destruction Warlocks could not apply their starter build.
- Warrior
- Arms
- Developers’ notes: Arms single target damage remains lower than intended, particularly Execute.
- Execute damage increased by 20%. Does not affect PvP combat.
- Overpower damage increased by 10%. Does not affect PvP combat.
Delves
- Atal’Aman
- Spiritflayer Jin’Ma
- Claimed Spirit now has a maximum stack count.
Dungeons and Raids
- Hall of Fame
- The Dreamrift Hall of Fame is now full and is no longer eligible to be earned.
- Algeth’ar Academy
- Corrupted Manafiend
- Mana Void now targets 1 player (was 2).
- Fixed an issue where players could get targeted by multiple stacks of Mana Void.
- Echo of Doragosa
- Arcane Rift duration reduced to 90 seconds (was 2 minutes).
- There is now a 3 second delay when an Arcane Rift spawns from a player reaching 3 stacks of Overwhelming Power.
- Maisara Caverns
- Tormented Shade
- Spirit Rend damage over time effect reduced by 20%.
- Vordaza
- Lingering Dread initial damage increased by 25% and the damage over time effect removed.
- Skyreach
- Addressed an issue where some spells can target players not in combat.
- The Voidspire
- The portal after the Crown of the Cosmos encounter now takes you outside of the raid instance.
- Fallen King Salhadaar
- Shadow Fracture cast time increased to 12 seconds on Mythic difficulty (was 9 seconds).
- Fractured Projections will now gain Broken Shield when their Shadow Fracture spell can be interrupted on Mythic difficulty.
- Lightblinded Vanguard
- Avenger’s Shield now targets 4 players on Mythic difficulty (was 8).
- Tyr’s Wrath healing absorb decreased by 17% on Mythic difficulty.
- Sacred Toll damage reduced by 15% on Mythic difficulty.
- Crown of the Cosmos
- Resolved an issue where Void Expulsion could be placed at Alleria’s location without a player present.
- Resolved an issue where two Ranger Captain’s Marks could sometimes pick the same player on Mythic difficulty.
- Resolved an issue where Grasp of Emptiness could be spell reflected.
Items
- Crucible of Erratic Energies Leech reduced by 50%.
- Light of the Cosmic Crescendo healing increased by 35%.
- Shadow of the Empyrean Requiem damage increased by 20%.
- Whisper of the Duskwraith healing increased by 35%.
- Echo of L’ura healing increased by 35%.
- Radiant Sunstone initial healing increased by 35%.
- The following housing decor items are now Bind to Warband: Rutaani Sporepod, Rustic Harandar Planter, Grand Aethercharged Crystal, and Kafa Press.
- The Postmaster has mailed the missing Chimaerus and Crown of the Cosmos encounter trophy decor to eligible characters.
- Fixed an issue where some players were unable to consume Gleaming Sunmote to unlock alternate armor appearances.
- Fixed an issue preventing alternate shoulder armor appearances for Druids from being unlocked.
Player versus Player
- Resolved an issue that prevented Honor earned in Slayer’s Rise to count towards progress in the “Enshrouded in War” quest.
- Druid
- Restoration
- Developers’ notes: A substantial buff is needed to help Restoration, who have been struggling to keep up in healing throughput as well as defensively.
- All healing increased by 8% in PvP combat.
- Regrowth healing increased by 40% in PvP combat.
- Swiftmend healing increased by 25% in PvP combat.
- Barkskin now reduced damage taken by 30% in PvP combat (was 20%).
- Hunter
- Marksmanship
- Developers’ notes: Marksmanship is a burst outlier, so we’re reducing the power of Aimed Shot and increasing sustained damage from other primary damage sources to keep it feeling powerful, while reducing the peaks of its burst.
- Aimed Shot damage reduced by 10% in PvP combat.
- Kill Shot and Black Arrow damage increased by 15% in PvP combat.
- Rapid Fire damage increased by 15% in PvP combat.
- Mage
- Arcane
- Developers’ notes: Arcanosphere damage has fallen behind other sources in Midnight. We’re also buffing Sunfury in all gameplay (above) to make it more competitive with Spellslinger.
- Arcanosphere damage increased by 250%.
- Fire
- Developers’ notes: Fire Mage has strong burst during Combustion which has gotten a bit too strong. We’re aiming to reduce power in this window by adjusting talents that are propping up damage during Combustion and otherwise are looking to keep sustained damage in a similar state.
- Each stack of Fired Up now increases Fire damage by 2% in PvP combat (was 4%).
- Burn It All now increases spell damage by 5% during Combustion in PvP combat (was 10%).
- Monk
- Mistweaver
- Developers’ notes: Mistweavers have continued to be a step above other healers this season, with strong sustained healing in addition to having strong cooldowns more frequently than other healers. These adjustments target some of those cooldowns.
- All healing reduced by 4% in PvP combat.
- Conduit of the Celestials: Heart of the Jade Serpent now causes Thunder Focus Tea to increase the recovery rate of Renewing Mist, Rising Sun Kick, Life Cocoon, and Thunder Focus Tea by 30% for 8 seconds in PvP combat (was 75%).
- Conduit of the Celestials: Celestial Conduit healing reduced by 50% in PvP combat.
- Windwalker
- Developers’ notes: We feel that Windwalkers’ burst windows are too difficult to react to, so we’re reducing the damage of Zenith Stomp and Rushing Wind Kick while adding some damage to Fists of Fury, which has felt less impactful this season. Additionally, it’s not uncommon to die through Touch of Karma, so we’re increasing the amount of damage it absorbs, to increase its effectiveness as a survival tool.
- Zenith Stomp damage reduced by 25% in PvP combat.
- Rushing Wind Kick damage reduced by 15% in PvP combat.
- Fists of Fury damage increased by 15% in PvP combat.
- Touch of Karma now absorbs 20% more damage in PvP combat.
- Paladin
- Developers’ notes: We’re looking to reduce burst damage to targets at low health for all Paladin specializations, which is mainly caused by Vengeful Wrath. Additionally, Blessing of Spellwarding has been a powerful spell since it was introduced with few counters and works against most specializations which can feel oppressive to play against. We’re reducing its duration in PvP so that it can remain a powerful defensive.
- Vengeful Wrath now increases Hammer of Wrath damage by up to 20% based on the target’s health (was 50%).
- Blessing of Spellwarding duration reduced to 6 seconds in PvP combat (was 10 seconds).
- Holy
- Developers’ notes: After recent tuning and the general Paladin changes here, Holy is in a good spot. This increase of the power of a major source of healing from Herald of the Sun should shore up the viability of the hero tree.
- Herald of the Sun: Eternal Flame healing increased by 20% in PvP combat.
- Protection
- All damage reduced by 10% in PvP combat.
- Retribution
- Developers’ notes: We’re looking to add more punch to finishers from Ret which have felt weak this season, so we’re increasing the damage of Final Verdict to achieve that. We’re also increasing the damage of Dawnlight to increase the viability of the Herald of the Sun hero talents.
- Templar’s Verdict and Final Verdict damage increased by 25% in PvP combat.
- Herald of the Sun: Dawnlight damage increased by 30% in PvP combat.
- Rogue
- Subtlety
- Developers’ notes: Subtlety has continued to be a strong asset to a team, with its frequent burst and strong crowd control. We’re bringing down some of its potential burst with these changes to keep their power level more in line relative to their overall kit.
- Death Perception effects now increase finisher damage by 3% each in PvP combat (was 5%).
- Replicating Shadows bonus damage for Shadow Clones reduced to 5% in PvP combat (was 15%).
- Shaman
- Developers’ notes: We’re increasing the damage of some Shaman PvP talents that have fallen behind other sources of damage. We’d like Lightning Lasso to feel worth fully channeling and trying to interrupt and for Electrocute to be a noticeable effect when Purging enemies.
- Lightning Lasso damage increased by 450%.
- Electrocute damage increased by 35%.
- Elemental
- Farseer: All Ancestor healing increased by 20% in PvP combat.
- Enhancement
- Developers’ notes: We feel Enhancement is in a good place after last week’s tuning. Enhancement has outlier burst potential with Tempest, so we’re toning down, so that it’s easier to react to its burst.
- Stormbringer: Tempest damage reduced by 15% in PvP combat.
- Restoration
- Developers’ notes: We’re targeting a buff to Farseer this week. Its healing has fallen behind, and we’re aiming to increase its viability compared to Totemic.
- Farseer: All Ancestor healing increased by 20% in PvP combat.
- Farseer: Elemental Reverb now increases Riptide healing by 25% in PvP combat (was 10%).
- Warrior
- Arms
- Developers’ notes: Arms can sometimes struggle to connect, so we’re making a change to Battle Stance to help with mobility against slow and root effects. Additionally, we’re increasing the power of Ignore Pain so that it feels more worthwhile to use when trying to survive.
- Battle Stance now reduces the duration of movement impairment effects by 25% in PvP combat (was 10%).
- Ignore Pain absorption increased by 20% in PvP combat.
- Fury
- Developers’ notes: Damage is in a good state for Mountain Thane, but there is some potential for burst from Bloodthirst that we’re looking to reign in. We’re also increasing the damage from Execute to increase the viability of the Slayer hero talents.
- Execute damage increased by 20% in PvP combat.
- Mountain Thane: Burst of Power now increases the damage of Bloodthirst by 15% (was 35%).
Prey
- Creatures summoned by Prey traps will now correctly clear Bloody Command on death.
Professions
- Gems will now be found more regularly when prospecting Midnight ore.
- Fixed an issue where Recipe: Vicious Thalassian Flask of Honor was Bind on Pickup.
March 30, 2026
Classes
- Demon Hunter
- Devourer
- Void Ray’s impact visuals are now reduced in photosensitivity mode.
- Hunter
- Fixed an issue where Master’s Call was not functioning with player macros.
- Survival
- Fixed an issue where some talents could cause an unclear or missing error message when trying to respec your Survival talent points.
- Monk
- Fixed an issue that could cause Jadefire Stomp and Rushing Wind Kick to strike enemies through walls.
- Paladin
- Protection
- Fixed an issue where Valiant Crusade sometimes wouldn’t reapply after a talent change.
- Undisputed Ruling and Hammer of Light are now available to be tracked in the Cooldown Manager.
- Word of Glory and Shield of the Righteous are now available in the Essentials category of the Cooldown Manager.
Dungeons and Raids
- Algeth’ar Academy
- Echo of Doragosa
- Arcane Rift now has additional visuals before they release Uncontrolled Energy.
- Magisters’ Terrace
- Addressed an issue where some Animated Codexes were not contributing as criteria for Enemy Forces.
- Pit of Saron
- Plungetalon Gargoyle
- Fixed an issue preventing grabbed players from rotating to aim certain abilities
- Fixed an issue preventing Mages from being able to Blink when grabbed.
- Ick and Krick
- Fixed an issue where sometimes Ick could melee a non-fixated player when ending his fixate.
- Seat of the Triumvirate
- L’ura
- Added a dynamic visual effect on Discordant Beam.
- Skyreach
- Rukhran
- Addressed an issue where players can sometimes get stuck in combat after the encounter ends.
- High Sage Viryx
- Players targeted by Cast Down can now turn while being picked up by a Solar Zealot.
- The Voidspire
- Fixed an issue where Gladius Slauros’ Strength in Shadows did not always reflect damage.
- Windrunner Spire
- Increased the visibility of Territorial Dragonhawk’s visual effects when they use Fire Spit.
Items
- Dawncrests will now be mailed to you if you miss looting them.
- Fixed an issue that sometimes prevented the Chimaerus and Crown of the Cosmos encounters from dropping trophy decor items. A future hotfix will restore trophies to players who earned the trophies but did not receive them.
- Increased the power of the rewards from Belo’ren, Child of Al’ar in the March on Quel’Danas raid.
Player versus Player
- Nassar and Sergeant Wilson have arrived in Silvermoon near the PvP vendors to assist in handing out Mercenary Contracts for battlegrounds.
- Hunter
- Resolved an issue where Tracker’s Net (PvP Talent) would reapply its root when effects such as Vanish fade.
Professions
- The Midnight version of Green Thumb now appropriately awards double the herbs when used on Midnight herbalism nodes.
The first couple of days of Mythic raiding and Mythic+ dungeons revealed a few specs performing lower than intended, so we’re nudging them up to help their performance. As the PvP season kicks off, we also see some similar underperforming specs and are a few clearly overperforming specs.
Classes
- Death Knight
- Frost
- All damage dealt increased by 4%. Not applied to PvP combat.
- Druid
- Feral
- All damage dealt increased by 3%. Not applied to PvP combat.
- Frantic Frenzy damage reduced by 8%. Not applied to PvP combat.
- Developers’ notes: Our intention here is to improve Feral damage in raids, without increasing their damage in M+, which is already competitive.
- Hunter
- Beast Mastery
- All damage dealt increased by 4%. Not Applied to PvP combat.
- Survival
- All damage dealt increased by 4%.
- Mage
- Arcane
- Burden of Power now increases Arcane Blast damage by 25% (was 5%) and Arcane Pulse damage by 15% (was 5%).
- Developers’ notes: Arcane Sunfury is a bit farther behind our expectations in single target damage.
- Priest
- Shadow
- Developers’ notes: Shadow Word: Death has been lacking in damage, even in execute range, so we’re significantly increasing its damage to correct this. To increase damage in multi-target situations, we’re targeting some AoE-only sources and shifting some power from some single target sources of damage to Shadowy Apparition damage.
- Shadow Word: Death damage increased by 80%.
- Mind Blast and Void Blast damage reduced by 10%.
- Shadow Apparition and Void Apparition damage increased by 35%.
- Spectral Horrors now increases Shadowy Apparition damage against targets affected by Shadow Word: Madness by 30% (was 50%).
- Psychic Link causes direct damage spells to inflicts 25% of their damage on all targets afflicted by Vampiric Touch (was 20%).
- Void Spike from Things from Beyond now deals 25% additional damage to secondary targets.
- Mind Sear from Void Lashers now deals 25% additional damage.
- Warrior
- Arms
- Developers’ notes: Arms single target damage remains lower than intended, particularly Execute.
- Execute damage increased by 20%. Does not affect PvP.
- Overpower damage increased by 10%. Does not affect PvP.
Player versus Player
- Hunter
- Marksmanship
- Developers’ notes: Marksmanship is a burst outlier, so we’re reducing the power of Aimed Shot and increasing sustained damage from other primary damage sources to keep it feeling powerful, while reducing the peaks of its burst.
- Aimed Shot damage reduced by 10% in PvP combat.
- Kill Shot and Black Arrow damage increased by 15% in PvP combat.
- Rapid Fire damage increased by 15% in PvP combat.
- Druid
- Restoration
- Developers’ notes: A substantial buff is needed to help Restoration, who have been struggling to keep up in healing throughput as well as defensively.
- All healing increased by 8% in PvP combat.
- Regrowth healing increased by 40% in PvP combat.
- Swiftmend healing increased by 25% in PvP combat.
- Barkskin now reduced damage taken by 30% in PvP combat (was 20%).
- Mage
- Arcane
- Developers’ notes: Arcanosphere damage has fallen behind other sources in Midnight. We’re also buffing Sunfury in all gameplay (above) to make it more competitive with Spellslinger.
- Arcanosphere damage increased by 250%.
- Fire
- Developers’ notes: Fire Mage has strong burst during Combustion which has gotten a bit too strong. We’re aiming to reduce power in this window by adjusting talents that are propping up damage during Combustion and otherwise are looking to keep sustained damage in a similar state.
- Each stack of Fired Up now increases Fire damage by 2% in PvP combat (was 4%).
- Burn It All now increases spell damage by 5% during Combustion in PvP combat (was 10%).
- Monk
- Mistweaver
- Developers’ notes: Mistweavers have continued to be a step above other healers this season, with strong sustained healing in addition to having strong cooldowns more frequently than other healers. These adjustments target some of those cooldowns.** All healing reduced by 4% in PvP combat.*
- Conduit of the Celestials: Heart of the Jade Serpent now causes Thunder Focus Tea to increase the recovery rate of Renewing Mist, Rising Sun Kick, Life Cocoon, and Thunder Focus Tea by 30% for 8 seconds in PvP combat (was 75%).
- Conduit of the Celestials: Celestial Conduit healing reduced by 50% in PvP combat.
- Windwalker
- Developers’ notes: We feel that Windwalkers’ burst windows are too difficult to react to, so we’re reducing the damage of Zenith Stomp and Rushing Wind Kick while adding some damage to Fists of Fury, which has felt less impactful this season. Additionally, it’s not uncommon to die through Touch of Karma, so we’re increasing the amount of damage it absorbs, to increase its effectiveness as a survival tool.
- Zenith Stomp damage reduced by 25% in PvP combat.
- Rushing Wind Kick damage reduced by 15% in PvP combat.
- Fists of Fury damage increased by 15% in PvP combat.
- Touch of Karma now absorbs 20% more damage in PvP combat.
- Paladin
- Developers’ notes: We’re looking to reduce burst damage to targets at low health for all Paladin specializations, which is mainly caused by Vengeful Wrath. Additionally, Blessing of Spellwarding has been a powerful spell since it was introduced with few counters and works against most specializations which can feel oppressive to play against. We’re reducing its duration in PvP so that it can remain a powerful defensive.
- Vengeful Wrath now increases Hammer of Wrath damage by up to 20% based on the target’s health (was 50%).
- Blessing of Spellwarding duration reduced to 6 seconds in PvP combat (was 10 seconds).
- Holy
- Developers’ notes: After recent tuning and the general Paladin changes here, Holy is in a good spot. This increase of the power of a major source of healing from Herald of the Sun should shore up the viability of the hero tree.
- Herald of the Sun: Eternal Flame healing increased by 20% in PvP combat.
- Protection
- All damage reduced by 10% in PvP Combat.
- Retribution
- Developers’ notes: We’re looking to add more punch to finishers from Ret which have felt weak this season, so we’re increasing the damage of Final Verdict to achieve that. We’re also increasing the damage of Dawnlight to increase the viability of the Herald of the Sun hero talents.
- Templar’s Verdict and Final Verdict damage increased by 25% in PvP Combat.
- Herald of the Sun: Dawnlight damage increased by 30% in PvP Combat.
- Rogue
- Subtlety
- Developers’ notes: Subtlety has continued to be a strong asset to a team, with its frequent burst and strong crowd control. We’re bringing down some of its potential burst with these changes to keep their power level more in line relative to their overall kit.
- Death Perception effects now increase finisher damage by 3% each in PvP combat (was 5%).
- Replicating Shadows bonus damage for Shadow Clones reduced to 5% in PvP combat (was 15%).
- Shaman
- Developers’ notes: We’re increasing the damage of some Shaman PvP talents that have fallen behind other sources of damage. We’d like Lightning Lasso to feel worth fully channeling and trying to interrupt and for Electrocute to be a noticeable effect when Purging enemies.
- Lightning Lasso damage increased by 450%.
- Electrocute damage increased by 35%.
- Elemental
- Farseer: All Ancestor healing increased by 20% in PvP combat.
- Enhancement
- Developers’ notes: We feel Enhancement is in a good place after last week’s tuning. Enhancement has outlier burst potential with Tempest, so we’re toning down, so that it’s easier to react to its burst.
- Stormbringer: Tempest damage reduced by 15% in PvP combat.
- Restoration
- Developers’ notes: We’re targeting a buff to Farseer this week. Its healing has fallen behind, and we’re aiming to increase its viability compared to Totemic.
- Farseer: All Ancestor healing increased by 20% in PvP combat.
- Farseer: Elemental Reverb now increases Riptide healing by 25% in PvP combat (was 10%).
- Warrior
- Arms
- Developers’ notes: Arms can sometimes struggle to connect, so we’re making a change to Battle Stance to help with mobility against slow and root effects. Additionally, we’re increasing the power of Ignore Pain so that it feels more worthwhile to use when trying to survive.
- Battle Stance now reduces the duration of movement impairment effects by 25% in PvP Combat (was 10%).
- Ignore Pain absorption increased by 20% in PvP combat.
- Fury
- Developers’ notes: Damage is in a good state for Mountain Thane, but there is some potential for burst from Bloodthirst that we’re looking to reign in. We’re also increasing the damage from Execute to increase the viability of the Slayer hero talents.
- Execute damage increased by 20% in PvP combat.
- Mountain Thane: Burst of Power now increases the damage of Bloodthirst by 15% (was 35%).